Well, not really. But the Warhammer walls set really does paint up well as part of the post apoc landscape. Despite my best efforts, I've not really managed to do much in the way of painting miniatures or terrain for post-apocalyptic gaming these last few weeks. Having to take some time off last week when the family came to visit was part of it, but mostly it comes down to just being far too busy. I've had to cut out my usual habit of painting my own stuff on my lunch breaks and simply skip lunch altogether (dearly beloved it not happy about this).
I did manage to snatch an hour or so on Sunday to finish the Warhammer Walls set, which has been languishing in it's undercoated state since October. It took no time at all really. Simple drybrushing for the most part, with the metal and rust effects painted on when all the drybrushing was over. Still, for such a rushed effort, I think they really look the part.
Wednesday, 27 February 2013
Sunday, 17 February 2013
No one expected all of it to happen at once.
When the smoke and dust cleared, earth was left a wasteland. The few nations and major cities to survive walled themselves off from the world, becoming the PZ's, or Policed Zones. Bastions of civilisation, education, science - and oppression. Only the Wastelanders, those cursed to live and roam in the Wastes, are truly free.
Free to hunt. Free to scavenge. Free to kill.
Mission Statement:Aftermath is my PA skirmish war-game setting ( and the title for my inevitable pet home-brew rules). It's a kitchen sink setting with room for just about everything and anything PA. Until my home made rules are ready, I'll be using the 40K: Rogue Trader rules to play PA games.
Why 40K Rogue Trader?:Because the original 40K Rogue Trader game was designed from the ground up as a "kitchen sink" set of narrative skirmish sci-fi rules. Unlike the modern 40K game, where the conflicting groups are more of less organized armies, Rogue Trader allows you to create just about any type of force you can imagine, from a group of Wasteland Scavengers and mutants to a crew of road-warriors. And, if points value driven games are your thing, you can even assign a points value to your mooks based not only on their equipment, but on their stat line too.
What About These Rules You're Developing:Frankly, they're a work in progress, designed to incorporate the very best elements of a number of game systems. Essentially, I'll be taking the following elements from each of the named game systems below and weaving them into a (hopefully) coherent whole.
 From 40K Rogue Trader I'll be taking the ability to create creatures and vehicles from scratch and still being able to assign a rough points value for each trait.
 From Necromunda I'll be modifying the rules for acquiring and running territories.
 From Gorka Morka I'll be looking at vehicle combat and maintenance.
 From In The Emperor's Name I'll be modifying the Solo-Campaign and Combat rules.
 From the Judge Dredd Miniatures Game I'll be taking the Skill Tree and Hero/Minion experience scheme.
Articles so Far:This isn't really a new project so much as kick-starting an older project I had to abandon in October last year, when most of my Post Apocalypse terrain and miniatures went into storage prior to moving down to Kent. Well, now that I've been here for a grand total of three weeks, it's time I got started again. In the meantime, here's some previous blog posts you might want to take a look at:
Battle Reports:Attack on Hadley's Post: Scenario
Attack on Hadley's Post pt I
Attack on Hadley's Post pt II
Miniatures and Terrain:Aftermath Update
Great Ebay Find
Vault Dwellers (I use them as Vanners these days)
Aftermath Rules Articles:Aftermath Theory
Gangs and Crews