tag:blogger.com,1999:blog-72113726216516817532024-03-05T13:05:52.072-08:00Terminus Omega: Miniature WargamingOld School and Modern 40K, Battletech and Post Apoc Gaming.Dangerous Brianhttp://www.blogger.com/profile/11494853825931603065noreply@blogger.comBlogger147125tag:blogger.com,1999:blog-7211372621651681753.post-2076002631700987722015-02-07T11:41:00.001-08:002015-02-07T11:41:28.803-08:008th Necromundan Regiment, Imperial GuardNow that most of my (former )painting service back-log has been finished and posted out to customers I've been able to squeeze in an hour or two of painting my own miniatures. My old Imperial Guard army has been languishing since 5th edition and is due a revamp. Thing is, I'm completely uninspired by my old collection of guard infantry and feel the need for a complete re-start. At least where the human infantry elements are concerned.<br />
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Most of my existing collection is going to be consigned to continuing oblivion while I resurrect one of my first 40K armies from back in 1988: the 8th Necromundan regiment. The very same regiment that graced the front of the first ever plastic IG box 27 years ago. <br />
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I'm not going to go with the classic paint scheme entirely however. I've long since gone off the tiger stripe camo and metal helmets. However, Ill still be using a predominantly grey and black colour scheme, but with black helmets and webbing.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixQm5tPnwTGcyKtF_gYIDImTu2PAwD7OrS-FRc_1CXkA44VW8i9taJ5iFJ9RK6bxfg8pAIzqzDe-ofXfT7BQcMVdeNAUUBrGiYecJITQF8f0pOYxqcI5tJ-InxhMdmXYbW8Ue57gVhGOA/s1600/8th+Necromundan.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixQm5tPnwTGcyKtF_gYIDImTu2PAwD7OrS-FRc_1CXkA44VW8i9taJ5iFJ9RK6bxfg8pAIzqzDe-ofXfT7BQcMVdeNAUUBrGiYecJITQF8f0pOYxqcI5tJ-InxhMdmXYbW8Ue57gVhGOA/s1600/8th+Necromundan.jpg" height="224" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ahh...sweet memories</td></tr>
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I think one of the reasons I've "gone off" my current Guard army is their look. Although heavily converted with third party heads and the like, I've never liked the basic look of the Cadian models they're based on. I far preferred the look of the old Cadian metals. Fortunately, Victoria miniatures has come to the rescue with their "Arcadian" range. While clearly inspired by the old metal Cadians, there are clear influences from the 1988 box set as well, including the look of the lasguns (by the way I love that the name "Arcadian" harkens back to the old days of 40K lore as well).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu1hM2bu2y5gLQJT-DT-h2PmH2lL3sXhclUNaGt167JFizb6fUL1Wijf_53rryIbRthri-qw86zIwiGC6B0xmSUEUwrm3fZE1HliIQu8z2_2imaXsMvzCUCH50jxyc6w8fHW_wgt1xK3M/s1600/Arcadian.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu1hM2bu2y5gLQJT-DT-h2PmH2lL3sXhclUNaGt167JFizb6fUL1Wijf_53rryIbRthri-qw86zIwiGC6B0xmSUEUwrm3fZE1HliIQu8z2_2imaXsMvzCUCH50jxyc6w8fHW_wgt1xK3M/s1600/Arcadian.jpg" height="319" width="320" /></a></div>
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The "Arcadian" miniatures themselves are lovely sculpts, and I've already ordered a couple of veteran squads and a CCS from the company. Combined with a few of my older GW miniatures and my soon to be repainted collection of vehicles, they'll hopefully make a fine start to my newest 40K army.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBvO-VFuaywsIxqQSvOMKH1DcciFxEBTXEaFn9OllGtyjIkUPEYks7IUUHWzi7_jEBsy0TBkO31AfEip08JtpinDRXTYdXG4TKxUtsjmEsU8CupnlQW7XqGyV1kx94nu3AsFWPuYnymi8/s1600/Arcadian+Guard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBvO-VFuaywsIxqQSvOMKH1DcciFxEBTXEaFn9OllGtyjIkUPEYks7IUUHWzi7_jEBsy0TBkO31AfEip08JtpinDRXTYdXG4TKxUtsjmEsU8CupnlQW7XqGyV1kx94nu3AsFWPuYnymi8/s1600/Arcadian+Guard.jpg" height="152" width="400" /></a></div>
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Dangerous Brianhttp://www.blogger.com/profile/11494853825931603065noreply@blogger.com11tag:blogger.com,1999:blog-7211372621651681753.post-36268103917857249762015-01-14T14:36:00.001-08:002015-01-14T14:36:24.820-08:00Applying for the Catalyst Demo Team<div class="separator" style="clear: both; text-align: center;">
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This particular blog has been essentially dead for almost a year now; not having been able to play anything other than GW games at the local group has left me with precious little to write about. However, I've recently applied to join the Catalyst Demo team and so there will hopefully be a lot more Battletech related content on this website soon. This announcement might be somewhat premature as I haven't actually been accepted yet (I've only just finished filling out the forms) but whether or not I'm accepted as a member of the team, I intend to start running demo games around the county regardless.<br />
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I've been looking for local Battletech players since I moved down to Kent almost exactly two years ago now, but while I've found a few scattered players here and there (most notably Clint) I haven't really been able to get a game in due to a combination of my long working hours painting miniatures and the issue of travel times.<br />
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Now that I'm once again a student however, I've got a bit more time on my hands to spend travelling and gaming. I've already started introducing Battletech to my local gaming group and I have another game planned for tomorrow.<br />
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If I still have half a brain, I'll try to take some photographs of the game and get them posted. Failing that, I'll at least put up a few photographs of the miniatures I've been painting recently.Dangerous Brianhttp://www.blogger.com/profile/11494853825931603065noreply@blogger.com8tag:blogger.com,1999:blog-7211372621651681753.post-41402879141381039302014-04-29T13:50:00.000-07:002014-04-29T13:50:07.191-07:00Post Apoc Scavengers<div style="text-align: justify;">
Many of you will have these photographs before on my Painting Service site, but here they are again. These guys are additions to my Scavenger force for Post Apoc gaming.</div>
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<tr><td style="text-align: center;"><img height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoyIr-sM9aVbqxkiJFaGJ3j_W5KOEPS4jnYBiybpKqlDqzrJlNMCi5GdjIIH_bwaXFAFbhDa4gFbC4-p7N7oDq6ILqb-6Ity7PhCQ0IP1-xHNy6iSzpP3lLUvaji51yqKWGjan4J1gRfU/s400/DSC_2869.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Post Apoc Scavvies. Em4 and Copplestone Casting</td></tr>
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<tr><td style="text-align: center;"><img height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrCVXkYegZnwaxF56FBQW7YVXLBVMsPsjZAlysrjMS3MviQeay-ZYAahzAYZiD7FIuy5X4P-ZVvntENo6xsMET7xX10mRF_15XJ1t59hGgdhoMrjnm1jIrRCy1ApcBHYw3IKxCx8HXYL8/s1600/DSC_2863.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Post Apoc Scavvies. Em4 and Copplestone Casting</td></tr>
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<tr><td style="text-align: center;"><img height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkHaGBnZ1IXWZE9N4uui2dLgXYaPJ37tmiOkQLI15PJq-VHq1vaxwSwijGinMK0dSsPZjsLAyPE4_5UAvjQkAflPIKZLlr_jH7DNp86FFZLLjm28cmTGcrCZVfzII4SdoNizo8qVCHcpI/s1600/DSC_2870.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Post Apoc Scavvies. Em4 and Copplestone Casting</td></tr>
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Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com10tag:blogger.com,1999:blog-7211372621651681753.post-86053111512065068672014-03-28T14:07:00.002-07:002014-03-28T14:42:02.520-07:00Bolt Action: US Parachute Rifle Platoon 1942-44.<div style="text-align: justify;">
As a lead on from my last post, here is the organisation of a US Airborne Parachute Rifle Platoon as would be found operating in Tunisia.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz6oWPowThwHsY5bfZrpcQwEPI3CKxYh72xPVKwFCYMvJkjMZaxWkzzz8VgjApN7-qy7TKj_Aj2ioeY9JB2UBrkENcF7H4qLySBU-XjoaDTENZyucVTVCLCW9plYQdXwreo5bn_8FymEo/s1600/US+Parachute+Rifle+Platoon.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz6oWPowThwHsY5bfZrpcQwEPI3CKxYh72xPVKwFCYMvJkjMZaxWkzzz8VgjApN7-qy7TKj_Aj2ioeY9JB2UBrkENcF7H4qLySBU-XjoaDTENZyucVTVCLCW9plYQdXwreo5bn_8FymEo/s1600/US+Parachute+Rifle+Platoon.bmp" height="295" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Copyright Osprey Publishing. Used without permission.</td></tr>
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<span style="text-align: justify;">Although they're not listed in the official T/O&E, in December 1942 a special order was issued supplying four bazooka's to each Parachute Rife Company. These were normally distributed one per rifle platoon, with the fourth going to the Company HQ. No dedicated operators were ever added to the rifle platoon T/O&E for the Bazooka. Much like the two platoon HQ LMG's, it was assigned to members of the platoon HQ or one of the squads as needed.</span><br />
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Note the complete absence of BAR's from this T/O&E. Something I'll have to remember when it comes to ordering miniatures for my platoon. Instead, I'll model two man .30 cal teams as my squad LMG's (in bolt action, squad LMG's have just two crew). The three man LMG teams from the Platoon HQ and Mortar Squad will count as MMG's.</div>
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Bolt Action Parachute Infantry Platoon:</h3>
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In Bolt Action terms, I would use the following force selections to depict my Parachute Rifle Platoon:</div>
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<b>Platoon HQ </b></div>
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1st Lt and 1 additional SMG (Platoon Leader plus Platoon Sgt)</div>
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FAO and 1 rifleman with SMG (Asst Platoon Leader plus Radio Operator)</div>
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MMG Team (Radio and Code Corporal plus two Messengers)</div>
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<b>1st Rifle Squad:</b></div>
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9 Men - 1x Sgt, 1xSMG, 2 man LMG (I'll use a .30 as I would for a MMG but give it just two crew), 5 Riflemen,</div>
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<b>2nd Rifle Squad:</b></div>
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As Above</div>
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<b>Mortar Squad:</b></div>
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Medium Mortar Team (3 men)</div>
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MMG Team (3 men)</div>
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<b>Bazooka Team:</b></div>
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2 Men (1 from each Rifle Squad)</div>
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Once these building blocks have been purchased, I'll add Pioneer Squads to represent members of the Battalion Demolitions Platoon plus a Medic and (possibly) some vehicles in support.</div>
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<br />Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com4tag:blogger.com,1999:blog-7211372621651681753.post-71039701826418645922014-03-28T13:24:00.001-07:002014-03-28T13:24:36.535-07:00Bolt Action on my Mind<div style="text-align: justify;">
I've been focussing over much on painting and 40K since last I posted on this blog some six months ago now, but that's about to change. I'm suffering from an acute case of Bolt Action Fever. The plan is to make use of my existing terrain collection as much as possible, so I'll be concentrating my efforts in the North African theatre. Specifically, I'm planning on making use of the Tunisian theatre.</div>
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Why? Because Tunisia is a little under-used in wargaming circles. Which is a shame considering that it was a very active and varied theatre for wargaming purposes. Gaming in Tunisia will allow me to field Commonwealth, French, German, Italian and American infantry platoons, not to mention the US Airborne, Fallschirmjaeger, British Airborne, French Foreign Legion, LRDG and SAS units.</div>
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I'm planning on making this my main effort for the next few years, given that I'm bored to hell of 40K and haven't played WWII "straight" (as opposed to "Weird") for at least a decade. I'll keep you posted, but I plan on assembling four platoons this year for a bit of variety. I doubt any of my regular opponents can be induced into collecting their own WWII Platoons, but I have no doubt they'll be willing to take part in a few games if I can provide all the minis'.</div>
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I'm looking to assemble:</div>
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<li>A late 1942/early 43 DAK "T Battalion" ( a hodgepodge of troops from various replacement pools thrown together as combat formations to counter the allied landings in Operation Torch).</li>
<li>A late 1942/early 43 8th Battalion Argyle & Sutherland Highlanders platoon from the 78th Infantry Division.</li>
<li>A platoon of US Airborne from the 2nd (and only) Battalion of the 509th Paraachute Infantry Battalion.</li>
<li>A platoon of Fallschirmjaeger from the Ramcke Brigade.</li>
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I'll be starting off with a box of Perry Miniatures WWII plastics. Either the DAK box or the 8th Army Box. Not sure which yet. Probably the DAK box as the Argyle and Sutherlands landed in Tunisia in the middle of winter -they'd have been wearing normal battle dress rather than the famous 8th army shorts.</div>
Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com2tag:blogger.com,1999:blog-7211372621651681753.post-8559364439666911422013-11-02T09:05:00.000-07:002013-11-03T14:09:15.245-08:00A Crowne of Paper/A Coate of Steele<div class="separator" style="clear: both; text-align: center;">
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I can't help but think that I sounded too dismissive or perhaps even critical of Perfect Captain's linked Wars of the Roses rule-sets yesterday. Namely <span style="color: red;">A <a href="http://perfectcaptain.50megs.com/acop.html"><span style="color: red;">Crowne of Paper</span></a></span> (the campaign rules) and <a href="http://perfectcaptain.50megs.com/acos.html"><span style="color: red;">A Coate of Steele</span></a> (the battle rules). It felt as though I'd done them a great injustice, so, by way of recompense, I thought I should share my true views on these systems:<br />
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<span style="color: red;">BEST WARGAMES RULES I'VE EVER SEEN. EVER.</span></h3>
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Okay, now that I've said that your probably wondering two things: "if they're so great why isn't he using them?" and "what makes them so great anyway?"</div>
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Being the contrary git that I am, I'll answer those questions in reverse order.</div>
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<b><span style="color: red;">What Makes them So Great Anyway?</span></b></div>
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Simply because they capture the period they are written for so well. Wars of the Roses wargames are often cited as being "just one big scrum" with nearly indentical armies using identical tactics real fighting battles with a nearly random result. While that's often true when using generic rules systems, it's almost never the case where dedicated Wars of the Roses rules are concerned. In such systems, the skills and personalities of the nobles present on the battlefield -and their shifting loyalties- are often key to who wins and who will not.</div>
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ACoS takes this one step further. Armies are not chosen based on points values, but on how successful a given noble is at recruiting troops for his "contingent" during the ACoP campaign turn. The success of these recruiting efforts depends on the reputation and influence of the noble in question, not to mention his current geographical location. A northern noble will have a far harder time recruiting in Kent than he would in Yorkshire, for example. And this isn't just true for the army commander. It's true for every noble present in the army. The forces recruited in the campaign phase using ACoP translate directly into the number of stands available to the army in an ACoS battle.</div>
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Thus, the "two identical armies" complaint is negated: the forces arrayed against each other in any given battle rarely represent a "fair" fight.</div>
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Secondly, in the ACoP campaign, active nobles can attempt to recruit inactive nobles to their cause. While a noble is more likely to succeed in recruiting a family member or sympathizer to his cause, he might also be able to recruit a noble who leans more towards the other side. This is a two-edged sword however. It denies the other faction a potentially valuable noble, but that same noble might turn traitor mid battle.</div>
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<tr><td style="text-align: center;"><img height="400" src="http://perfectcaptain.50megs.com/images/warwick.JPG" style="margin-left: auto; margin-right: auto;" width="302" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Typical Noble Stat Card (used without permission)</td></tr>
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Individual nobles have great influence on the battlefield (for good or ill). Some are audacious, others are lethargic or even treacherous. However, there are strict rules determining which nobles can be placed direct command of whom. It's all very well having an audacious, experienced Baron in your army. But you might yourself forced by the politics of heirarchies to place him under the direct command of an inept Duke or Earl. Thus, a player has to be careful when considering what nobles to allocate to which armies: not just from a recruiting point of view, but also from the point of view of organising an effective chain of command.</div>
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The difficulty of command and control in this era is further reflected in the Wards system. Before the battle begins, you assign each of your companies to one of your Wards or "Battles". Each Ward is given a set of orders at the beginning of the game, reflecting what you-the player- would like to achieve. These range from a steady "grim" advance to holding a defensive position. These orders limit what your Ward can do throughout the battle by granting a specific set of "tactics" tokens, each of which can be used only once during the battle (although some last for several turns). Once you're out of tactics tokens for your Ward, it can't do much else for the rest of the battle, representing the exhaustion of the troops and the lack of effective communications between Wards on the battlefield. So even if your Ward completely smashed the enemy Ward opposite it, there's a good chance you won't have sufficient tokens left to organise an attack into the rear of a second enemy Ward. It's a perfect little mechanism that captures the very flawed"command and control" system of the period perfectly. Again,the talents of individual nobles are an important factor here: good commanders grant extra tokens. Bad ones don't.</div>
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<tr><td style="text-align: center;"><img height="294" src="http://perfectcaptain.50megs.com/images/acos_0204.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Image from the Perfect Captain's website. Used without permission.</td></tr>
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Finally, the other mechanism that helps to reduce the "random" element with regards to determining the victor is the excellent "hand-strokes" system. At the start of each turn, a player chooses which "hand-stroke", or order, to issue to each company engaged in hand to hand to hand combat. The hand-strokes chosen by each player are cross referenced to determine the modifiers for each player in that turn of combat. For example, a player might chose to have his company commander leap headlong into the fray to inspire his men. This gives favourable modifiers against just about any handstroke the enemy has chosen, but greatly increases the chance that the noble in question will will be killed. This is a big risk: a dead noble won't be bringing any troops to the next battle.So not only does losing a noble weaken the army in this battle, it weakens the army indeed, the entire faction) for the remainder of the campaign. </div>
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[Edit: It's worth noting that you don't HAVE to fight A Coate of Steele battles as part of an A Crown Paper campaign. You can simply choose a battle or scenario and use the appropriate forces. But the two work so seamlessly together that it almost seems an abominable waste NOT to use the two together.]</div>
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<span style="color: red;">If They're so Great Why Isn't He Going to be Using Them?</span></div>
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The simple answer to that question is time. A Crowne of Paper/A Coate of Steele capture the period so wonderfully because of all the various complex mechanisms built into the rules. But these mechanisms really slow the game down. Just assembling the required tokens and organising the various contingents into a viable army before the battle can take as long as the battle itself. In fact, just organising your army is as much as sub-game of the rules as the hand-stroke system itself.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img height="149" src="http://perfectcaptain.50megs.com/images/acop_0166.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Part of the ACoP Campaign Board. Used without permission.</td></tr>
</tbody></table>
<div style="text-align: justify;">
Given that no-one in my current local gaming circle has a background in historical wargaming (most of them come from a Games Workshop background) I'm extremely dubious that I'd be able to entice any opponents. They're all used to relatively games that are played over an hour or two at most and require very little in the way of pre-game set-up. Hence my decision to adapt the War of the Rings and Lord of the Rings systems instead. Additionally, I'm already adapting these rules to the "Artesia" fantasy setting anyway, so much of the conversion work is already done (Artesia is set in a fantasy world very similar to the Wars of the Roses in technology, theme and flavour).</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Frankly, I'd much rather be playing A Crowne of Paper and A Coate of Steele, but that just wouldn't work in my local gaming community.</div>
Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com5tag:blogger.com,1999:blog-7211372621651681753.post-82673805285108287202013-11-01T07:41:00.002-07:002013-11-01T09:26:04.743-07:00War of the Rings and Roses?<div style="text-align: justify;">
For the last few weeks, I've been musing about to do about the Wars of the Roses. Bloody Barons from Peter Pig is an excellent system, but uses an awkward 3 miniatures per 30mm square base in 15mm games. A basing system not really compatible with any other game system I now of. On the other hand, Coate of Steel has some interesting mechanics that revolve around the personalities of the various lords and their respective talents. Best of all, it's free to download<span style="color: red;"> <a href="http://perfectcaptain.50megs.com/request.html"><span style="color: red;">here</span></a>.</span> On the other hand, it has an incredibly detailed but time consuming pre-battle and combat resolution system. Combat resolution involves draw after draw of playing cards and more combat modifiers than I care to think about and the admirably detailed pre-battle sequence takes as long to play-out as the battle itself.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img height="225" src="http://i.dailymail.co.uk/i/pix/2012/03/29/article-2122067-001C688F00000258-457_634x357.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Battle of Towton</td></tr>
</tbody></table>
<div style="text-align: justify;">
Plus there's the fact that I want to play small skirmishes ranging from a single lord and retinue (or even a single knight and his household) all the way up to massive battles. That would create some real issues with basing for 15mm miniatures. I'd effectively have to collect and paint two separate forces for each faction: one multi-based for large battles and a another, single-based collection for skirmish games.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
But then I stumbled across <a href="http://generalheadquarters.blogspot.co.uk/search/label/Wars%20of%20the%20Roses"><span style="color: red;">General Headquarters</span></a>' excellent War of the Rose campaign. I was struck by how it was actually cheaper to use the plastic Perry 28mm boxed sets with the Bloody Barons rules than it was to use 15mm metal miniatures! A 40 figure box from the Perrys would cost just £20 and provides five whole companies of eight single "base" miniatures. I especially liked his movement trays with the round insets so that individual miniatures could be placed in them securely. Say, hadn't those been a GW innovation? So that miniatures based for the Lord of the Rings skirmish game could be used in the mass combat War of the Rings system?</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6Z4ELKGJoVar2hme1lD0tOa0nJMXptSjHXtm5lDiHbsPDo6HPqj87S4qP1yVpH95zDj6kSNsq6nMXh1clvNXHovD9-eMaWNOLR73wcr40AfHFUmsujDRQweawzMMyjk-aFRR2DGdm7fQj/s400/HPIM3288.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The excellent company bases used by CWT over at the General Headquarters Blog. Image used without permission.</td></tr>
</tbody></table>
<br />
<div style="text-align: justify;">
And it hit me: Why not use the Lord of the Rings and War of the Rings systems to game out the War of the Roses? It shouldn't be hard. They're very adaptable to multiple genres. Fran over at the <a href="http://theangrylurker.blogspot.co.uk/"><span style="color: red;">Angry Lurker</span></a> uses them for his Warring States samurai. Or rather, he uses the Lord of the Rings skirmish rules. I'm not entirely sure if he uses the War of the Rings rules as well.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The more I think about it, the more reasons I have to use them:</div>
<ul>
<li>The War of the Rings and Lord of the Rings games are fully compatible. Models have the same stats and abilities. </li>
<li>The importance of "heroic orders" and "might points" which are assigned to captains and important characters means that the character traits of the nobles present on the battlefield will have a real impact.</li>
<li>The rules are quick and simple to use and easy to teach.</li>
<li> Even the biggest games only last an hour or two.</li>
<li>Minimum adaption needed (use the stats for Gondor archers as retinue archers. Use Rohan archers as levy archers, use the typical Gondor captain stats for a typical War of the Roses "nameless captain" etc).</li>
<li>A campaign system will be easy enough to create, with losses in large games being applied to the forces in "skirmish" games on a point for point basis.</li>
<li>The War of the Ring mechanic of companies (represented) by a base of eight 28mm miniatures organised in formations with a single leader figure represents noblemen surrounded by their "affinity" of retainers extremely well.</li>
<li>If I don't like the mechanic after all, the eight figure company easily converts across to Coate of Steel and Bloody Barons, which feature companies of eight-ten 15mm bases. In this case, one 28mm miniatures would equate to one base of 3 15mm figures.</li>
</ul>
<div>
<div style="text-align: justify;">
However, as much as this would allow me to capture the impact of the various personalities on the battlefield and play a wide variety of scenario's, it doesn't quite capture the "treachery" and "random event" aspects of the Wars as captured by Coate of Steel and Bloody Barons. So I'll be looking very closely at the pre-battle phase of Bloody Barons and the random battlefield events from Coate of Steel with an eye towards converting them to my game.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
This means I have to think up rules for the following:</div>
<br />
<ul>
<li style="text-align: justify;">Mixed formations of billmen and archers to represent "retinue" and "household" quality units.</li>
<li style="text-align: justify;">Create rules for treachery</li>
<li style="text-align: justify;">Create rules for random events.</li>
</ul>
<div style="text-align: justify;">
Doesn't sound hard at all.</div>
</div>
Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com3tag:blogger.com,1999:blog-7211372621651681753.post-19558716270095150202013-10-29T18:07:00.002-07:002013-10-29T18:07:51.745-07:0015mm Modern Fictional WarsRegular readers of this blog will know how much I love the modern age as a wargaming period, but at the same time I am extremely uncomfortable in gaming real world conflicts more recent than than (say Vietnam). I've discussed the reasons why in previous posts, so I wont go into them again. But what I'd really like to do next year is assemble and create terrain and armies to let me play out these conflicts.<br />
<br />
So, I'm taking a stab at creating a fictional nation (as yet un-named) off the coast of North-East Africa. This means I'll be squarely in the middle of two of the worlds trouble-spots (North East Africa and the Middle East) for wargaming purposes. The idea is to create a nation about the size of Qatar, but to make it an Island nation off the coast of Somalia, just north of the Seychelles.<br />
<br />
<b>Scenario Ideas:</b><br />
The idea is that although this will be a small nation (with about 11,000 professional soldiers) it's a very professional and well equipped force in a very troubled region. So it's soldiers get around a bit on peace-keeping duties and protecting the national interests. That should give me plenty of room to for creating scenarios such as:<br />
<br />
<ul>
<li>Raids on pirate bases</li>
<li>Peacekeeping and peace-enforcement</li>
<li>Inteverention in local fictional conflicts (such as a religious or socialist coup in the nearby Seychelles or on the mainland).</li>
<li>Repelling an invasion by a foreign power. Perhaps even those dastardly Franonians?</li>
<li>Zombie plague outbreaks</li>
</ul>
<div>
<b>Terrain:</b></div>
<br />
<br />
This nation will be a former British Colony (independence circa 1971, like many of the former British colonies in Africa) with British style laws, policing and traffic codes but with Middle-Eastern/African/Medeteranean style terrain and buildings. Inspired by cities such as Tel-Aviv and Muskat (at one end of the scale) and Mogadishu on the other, that will mean the following sort of buildings will turn up:<br />
<br />
<ul>
<li>Generic Middle Eastern/North African villa's, sginel room dwellings and compounds</li>
<li>Italian/Spanish style tenements</li>
<li>Les Verrieres style buildings.</li>
<li>Shanty Towns</li>
<li>Modern Office buildings and shops.</li>
<li>Roads, Pavements and 70's style blocks of flats from Scalescenes.co.uk in HO scale. (OO printed at 87%)</li>
</ul>
<div>
<b>Miniatures:</b></div>
<div>
The military of this fictional nation will be relatively well equipped given it's size, with a good portion of it's military recruited from abroad (particularly from Britain, Pakistan and India). However, it's gear will be a mix of legacy equipment inherited from the British Garrison, second hand equipment purchased cheap during the initial formation of the military and newer, better quality equipment as the military attempts to modernise. Although the country will maintain close ties to the UK, it will purchase most of it's equipment from regional powers (such as Israel and South Africa) and the USA.</div>
<div>
<ul>
<li>Peter Pig IDF soldiers to represent the regulars (painted with ACU style uniforms)</li>
<li>Flames of War M113's to represent the battle taxis of most units.</li>
<li>Stryker's (from QRF) and Hummers (from Peter Pig) to represent the AFV's supplied to newer suits</li>
<li>Peter Pig militia and Technicals ( to represent african insurgents, pirates and the like)</li>
<li>Khurasan armed British Police ( to represent the local police)</li>
<li>Civilians from Peter Pig, Rebel Miniatures and Ground Zero Games</li>
<li>Zombies from Khurasan and Rebel Miniatures.</li>
</ul>
<div>
And that will be my major project for 2014.</div>
</div>
Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com4tag:blogger.com,1999:blog-7211372621651681753.post-67111194642033811622013-10-21T08:12:00.000-07:002013-10-21T08:12:03.476-07:00Warmachine: Butcher Battle Reports<div style="text-align: justify;">
I've got a tournament coming up later this week, so Luke came over for some practice games at the weekend. It's a "beginner friendly" Steamroller tournament. 35 points, two lists. 12 minute turns. Thanks to a trade with Lord Siwoc, I now have a decent amount of Khador miniatures. I'm still painting some of them, but, combined with the Khador miniatures in Luke's collection, I'll be able to put together two lists. Neither list will be entirely brilliant. One of them is almost every miniature that Lord Siwoc sent me with a few tweaks. The only is very, very thrown together. The Lord Siwoc list features eButcher, and would have been brutal in mki but, in Steamroller 2013 tournament rules, suffers badly from limited mobility.</div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht4yoDL55cYgcgrp7P5LNCkbSB9V3Vtdpl4qpYu6QOktI0tLw1LTpZzCKWkg6kl7k5oBQKTeuXU-cSHJUpXM0nSfUIVniPmmGD-ERtduzHBzkApv5cd4Yqk-O2caKoxblioh5m-4woPbk/s1600/Brian+Army.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht4yoDL55cYgcgrp7P5LNCkbSB9V3Vtdpl4qpYu6QOktI0tLw1LTpZzCKWkg6kl7k5oBQKTeuXU-cSHJUpXM0nSfUIVniPmmGD-ERtduzHBzkApv5cd4Yqk-O2caKoxblioh5m-4woPbk/s400/Brian+Army.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">PButcher and Co</td></tr>
</tbody></table>
<div style="text-align: justify;">
Still, it's going to be my main list for the time being, so I decided to get some practice games in with it, using prime Butcher rather than the epic version. Because it's "beginner friendly" I'm hoping that that tournament organizer will let me use the eButcher model as p Butcher. I've asked, but haven't heard back yet.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
These games are my tenth and eleventh games of Warmachine mkii. I played my ninth game on Vassal the night before.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Anyway, on to the lists:</div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGXPLBET9vm3AvVbx9-F0gfj2K6zeQlM3IVNLgXd6btvtZwiIODpFtT2EwOfxfRMKeBZMmxKad-pH4K44FNdCPVs43hmqzYUEhl2ZHMNiMFK322P8fFl7wE0F6g7xMSBHcyzP_DE3xVGQ/s1600/Luke+Army.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGXPLBET9vm3AvVbx9-F0gfj2K6zeQlM3IVNLgXd6btvtZwiIODpFtT2EwOfxfRMKeBZMmxKad-pH4K44FNdCPVs43hmqzYUEhl2ZHMNiMFK322P8fFl7wE0F6g7xMSBHcyzP_DE3xVGQ/s400/Luke+Army.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">eCaine list</td></tr>
</tbody></table>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="color: red;"><b>My List:</b></span></div>
<div style="text-align: justify;">
pButcher</div>
<div style="text-align: justify;">
-Berserker</div>
<div style="text-align: justify;">
-Berserker</div>
<div style="text-align: justify;">
-Wardog</div>
<div style="text-align: justify;">
Widowmaker</div>
<div style="text-align: justify;">
Widowmaker Marksman</div>
<div style="text-align: justify;">
Max Uhlans</div>
<div style="text-align: justify;">
Max Shocktroopers</div>
<div style="text-align: justify;">
Saxon Orrick</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="color: red;"><b>Luke's List:</b></span></div>
<div style="text-align: justify;">
eCaine</div>
<div style="text-align: justify;">
-Stormclad</div>
<div style="text-align: justify;">
-Squire</div>
<div style="text-align: justify;">
Gun Mages and UA</div>
<div style="text-align: justify;">
-Defender</div>
<div style="text-align: justify;">
Stormblades and 2WA</div>
<div style="text-align: justify;">
Ayanna and Holt</div>
<div style="text-align: justify;">
Rhupert</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<b><span style="color: red;">Game One: Scenario 8</span></b></div>
<div style="text-align: justify;">
<b><span style="color: red;"><br /></span></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh71fAz-bys4cGULBr0up9CkaUcihRj5pAMOVOZMqok5sh4pCTjwj_-tJ3hyKIVkY7wQ-Dxf6xJV1gWCmDGSPl62nzxlkq1ylarhDR4DCa1nNbb7TG1-_fkGTuD3zk2dMX6OBr_nZetXtg/s1600/1_Dep.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh71fAz-bys4cGULBr0up9CkaUcihRj5pAMOVOZMqok5sh4pCTjwj_-tJ3hyKIVkY7wQ-Dxf6xJV1gWCmDGSPl62nzxlkq1ylarhDR4DCa1nNbb7TG1-_fkGTuD3zk2dMX6OBr_nZetXtg/s400/1_Dep.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game One Deployment</td></tr>
</tbody></table>
<div style="text-align: justify;">
<b><span style="color: red;"><br /></span></b></div>
<div style="text-align: justify;">
I chose to go first. Luke surprised me by taking the left hand table edge. I thought he'd have benefited more by taking the other table edge for the clearer lines of fire. I suspect that he just really liked the idea of being able to teleport his 'Caster in and out of a forest. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
My turn one consisted of putting Iron Flesh on the Uhlans (two of them are represented by Proxy Bases because Luke forgot to bring his Uhlans to pad out my own) and Fury on the Shocktroopers. Saxon Orrick gave the Uhlans Pathfinder. Everything Ran.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Luke put Blur on the Stormblades and eCaine's shooting buff (Dead Eye? True Shot? Snipe?) on the Gun Mages. His shooting was pretty ineffectual, only ticking off a few boxes from my multi-wound infantry here and there and killing a Widowmaker. Even eCaine didn't manage to do much. Ayanna and Holt were out of range.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
In turn two, I dropped Iron Flesh on the Uhlans. My Widowmakers gunned down a number of Stormblades and withdrew bakwards. My Shocktrooper hugged the very edge of my control zone to stay out of charge and shooting range of the Stormblades. Orrick gave the Uhlans pathfinder and they charged the Gun Mages, killing a few (including the UA thanks to reach) but failing to do more than scratch the Defender. My Widowmakers picked off another Stormblade or two.</div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAFJ2Jv90DVvvWz5wCQaMyNvlWj_fYdN5MlFyiWj1CCjKWTjHWzo6JOsLpMLKziVFilzeJPZwRO5UgypyuewUTI3hy1e7j70QR-NB1qAaeUUK43rlo2If4hlb4yb6EpJmfcv9LoYY-toM/s1600/1_2_Uhlans.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAFJ2Jv90DVvvWz5wCQaMyNvlWj_fYdN5MlFyiWj1CCjKWTjHWzo6JOsLpMLKziVFilzeJPZwRO5UgypyuewUTI3hy1e7j70QR-NB1qAaeUUK43rlo2If4hlb4yb6EpJmfcv9LoYY-toM/s400/1_2_Uhlans.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Uhlan's Charge Home</td></tr>
</tbody></table>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
My Berserker with three focus failed to charge the Stormcad (half inch out) but as he hadn't actually spent any focus I didn't have to worry about him blowing up.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I looked at the board before moving Butcher and, knowing that eCaine would HAVE to go for an assassination run soon before his Gun Mage flank collapsed, decided to entice him into trying it too early, when the chances were poor. I moved Butcher (with just two focus) up so that only the War Dog was between him, the StormBlades and eCaine. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Madness? Not really. I'd been counting inches and knew that Ayanna would be out of range to Harm and the Holt would be too. Plus I was fairly sure that only two Stormblades would be getting a shot in, and one Stormrifle. I expected the other would be killed the WarDog and that the second would be shooting the Dog to ensure it was dead before eCaine activated. Finally, I'd worked out that, even with pathfinder from Rhpuert, eCaine would be an inch out with his pistols. I knew he'd just teleport away once he realised that he was out of range, but that would be thin. I'd pop Butcher's feat. Massacre his over-committed Stormblades with the Widowmakers and Shocktroopers, kill or engage A+H with the Berkerker and remaining Shocktroopers, destroy the objective and control his zone with the Uhlans (I was confident the Defender and Gun Mages wouldn't kill them all) and claim a third control point with Butcher (safely behind a good number of medium bases and camping on six focus). That would force eCaine to go for the assassination again, which he'd fail. After that I'd wrack up one more control point on his zone and on my next turn after that, either kill Caine or score the 5th CP anyway.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I smiled at Luke and dared him to come get me.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Luke activates, drops his upkeeps, and camps everything on eCaine. I try not to smile. His Gun Mages activate and kill one of the Uhlans and Saxon Orrik. Fine. His Defender activates and kills an Uhlan. Fine. </div>
<div style="text-align: justify;">
The Stomrblades move into range of Butcher. Also Fine. The Wardog doesn't kill the first rifleman (a little unexpected, but still fine) and runs back to Butcher. The first Rifleman doesn't kill it (but hit's it) the first Stormblade kills it. The second Rifleman hits Butcher for two boxes (fine, I'd expected at least one hit from the Stormblades) the second Stormblade hits automatically but does no damage. Ayanna advances and casts Harm. Out of range (as expected). Holt advances and shoots. Out of range (as expected). e Caine advances and shoots (fine). Wait.... what.... he' within range. 10" you say? But I counted inches. He's out of range by a good inch. It should be 13". Even with a 1" margin of error, you should be out. What's that? Speed 7 you say?</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
S**t. Could have sworn he was speed 6.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
What follows is very tense. First shot hits. Second shot hits, third shot... and every time the damage modifier gets better and better. Critically, eCaine actually misses a shot and by the time shot number nine rings out, eCaine is now sitting squarely in melee threat range of a very angry, 4 box Butcher who hasn't yet popped his feat. Knowing he's about to face a 5d6 Pow 16 hit damage roll followed by 6 more 4D6 damage rolls, Luke extends his hand across the table.</div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrd62EjjDRslTulw9CpM8HYqRycgFGakbuQzbu89QSOVGg_1R2Go5_broFwk9SKDdQT-Z27Ehj2K1wx1d6YveDfkK6FXugY9HctUpfGmKJdYDzduuoh2Rlzpn28VyzRiMAzhd2djZRooc/s1600/1_3_End.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrd62EjjDRslTulw9CpM8HYqRycgFGakbuQzbu89QSOVGg_1R2Go5_broFwk9SKDdQT-Z27Ehj2K1wx1d6YveDfkK6FXugY9HctUpfGmKJdYDzduuoh2Rlzpn28VyzRiMAzhd2djZRooc/s320/1_3_End.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Butcher gives eCaine the chop.</td></tr>
</tbody></table>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Whew. Talk about close.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="color: red;"><b>Game Two:</b></span></div>
<div style="text-align: justify;">
<span style="color: red;"><b><br /></b></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKGLnARue82ooom8YVQjyzxucz_UPSfTcUgJYUkAHO-mx0OhUslMhJRsMI9dgKzBQV-zl3KV3pMGAl6qX9R2NJuhmC15yQDoBUQx3Ej_TV35YYF_ix093mVuO6LizP5wQtjU1u_XRoeSY/s1600/2-Dep.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKGLnARue82ooom8YVQjyzxucz_UPSfTcUgJYUkAHO-mx0OhUslMhJRsMI9dgKzBQV-zl3KV3pMGAl6qX9R2NJuhmC15yQDoBUQx3Ej_TV35YYF_ix093mVuO6LizP5wQtjU1u_XRoeSY/s400/2-Dep.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game 2 Deployment</td></tr>
</tbody></table>
<div style="text-align: justify;">
We decide to do a straight re-fight of the game, with the exception that Luke wants to switch table edges. Our deployments essentially mirror the first game in almost every respect. The first turn plays out exactly the same. In my turn two, I drop Ironflesh on the Uhlans with the intention of casting Fury prior to their pathfinder charge through the woods. But I make a mistake, Butcher is too far away to cast it without having to move towards them and away from the friendly zone. Deciding that his Stormblades aren't going to be able to threaten my own zone, I chose getting a control point myself (because I'm still first player) over stopping eCaine from getting his and don't cast the spell. But when I come to activate the Uhlans, I'm suddenly second guessing myself. Are those Gun Mages and the Stormclad even in charge range. I make a stupid decision and keep them where they are, in the woods, even knowing that the Gun Mages ignore concealment and that they might as well be out in the open contesting the zone.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
It costs me the game. In Luke's second turn, the Gun Mages, eCaine, Ayanna and Holt combine to murder all my Uhlans. That's right, my mobile element -the only really mobile element in my list- is gone. I suggest re-starting as well still have time to fit in another game. Luke thinks I still have a chance. I can't see it, but I'm still feeling kinda bad about winning the last game by a fluke and decide that Luke deserves the satisfaction of taking me down. So I play on and break his Stormblades with shooting and two charging Berskers. See? Says Luke? You can still win this.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I physically can't, because I've nothing that can contest his zones in time (except the Berserkers, but I've still got the Mkii prime scenario rules in my head that say 'Jacks can score). But I grunt and play on regardless.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
So his Stormclad charges my right-most Berserker and kills it (plus two Shocktroopers with lucky eleaps). His Stormblades rally but can't do anything. ECaine destroys his objective and teleports back into the zone and at the end of his turn three Luke is sitting on 3CP.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixL3irmN-oZBzXAJkI0vDlA26cu7vYYuBwUuqBJlBJpOyTLmmw0liYivCdeMfcG81Rs67dESiHd4bBUkqXtfIESt_86YP7uzjIr-QPRd6t6ZRlqjAfaA9qwOs3vUcvlwYdOCDN4KJfq-o/s1600/Miles+Away.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixL3irmN-oZBzXAJkI0vDlA26cu7vYYuBwUuqBJlBJpOyTLmmw0liYivCdeMfcG81Rs67dESiHd4bBUkqXtfIESt_86YP7uzjIr-QPRd6t6ZRlqjAfaA9qwOs3vUcvlwYdOCDN4KJfq-o/s400/Miles+Away.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No Chance. End of Lukes turn 3</td></tr>
</tbody></table>
<div style="text-align: justify;">
My turn four, I kill the Stormclad with the second Berserker (actually, it dies when the 'Zerker blows up from focus overload) and kill all but two Stormblades. The dog can't reach his zone to contest. He's on 4CP. He'll get number five just by ending his turn. I extend the hand.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="color: red;"><b>Final Thoughts:</b></span></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Two very bittersweet games tonight. My Victory in game one wasn't really earned, as I'd miscalculated how far Caine had moved forward and by rights I should have lost. I won the game due to a fluke of bad dice rolling on Luke's part more than anything else. Secondly, I lost the second game when I stupidly didn't upkeep Iron Flesh on the Uhlans in turn 2. I had intended to Fury them instead, decided they wouldn't be in charge range of the Stormclad and then instead of casting Iron Flesh on them again, I moved Butcher to the other side of the table looking to score a control point by dominating my zone. Then I compounded the error by leaving them in the woods (which wouldn't give them cover from the Gun Mages anyway) rather than at least moving them up to contest the zone. Major brain fart. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I even suggested we re-start the game there and then, explaining to Luke what I thought would happen in the next couple of turns. Instead, he convinced me I still had a chance and then the game played out exactly the way I said it would, with the sole exception that I had one less Shocktrooper left than I'd anticipated. I'm kicking myself because we would have had time to get a third game in that might have actually been of benefit to both of us, rather than simply playing out a lost cause. Of course, if I could have just ditched the mkii prime thinking that Berserkers can't contest the game would have turned out....exactly the same. Buying me an extra turn until the Berkserkers were killed wouldn't have given me enough time to get the Shocktroopers across without running them. And it was a shot from the Shocktroopers that broke the Stormblades. If I'd ran them, that wouldn't have happened and they'd have been tied down for a turn in melee with the 'Blades. Same result.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I've learned a few lessons from this game, and I've tweaked my pButcher list accordingly, removing one of the Berserkes and replacing it with some Men O'War demi corps (I know, I know, my list needs more mobility, not more so slow units, but Luke and I don't have a single small-based Khador infantry unit between us yet. A major gap in my tool-box. It's like not having a screw-driver.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<b><span style="color: red;">Lessons Learned:</span></b></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
1: It's all very well making your opponent dance to your tune. Just make sure he doesn't know something you don't.</div>
<div style="text-align: justify;">
2: eCaine is Speed 7</div>
<div style="text-align: justify;">
3: Saxon Orrick can only grant Pathfinder to WARRIOR models.</div>
<div style="text-align: justify;">
4: Be more aggressive with those Uhlans.</div>
<div style="text-align: justify;">
5: Be more aggressive with Butcher.</div>
<div style="text-align: justify;">
<br /></div>
Dangerous Brianhttp://www.blogger.com/profile/11494853825931603065noreply@blogger.com2tag:blogger.com,1999:blog-7211372621651681753.post-7387740012379998392013-10-04T06:58:00.002-07:002013-10-07T06:40:48.105-07:00Fox Hounds: Distress CallA Fox-Hounds battle-report written by George, who plays Foa (Vike) in the campaign.<br />
<br />
<div class="western" style="margin-bottom: 0cm;">
Prior to evacuating CEO
Rashiq Iqbal from the Outworlds Alliance, Foa received a personal
distress call from an associate on Kinkaid III.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7daOAStx5hZ4MHwXrBM0RQAFVipqKy19b41OmdE8qeCnUro2xlZSM3lZX_l1SbFT1nhwekcT9wFpdpxg4EL0m4aalJIBFWwiLJvVIBHPJedsgI9bOaz8sGVxzL8UnGOhbb7Njl02WIQk/s1600/image-2.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7daOAStx5hZ4MHwXrBM0RQAFVipqKy19b41OmdE8qeCnUro2xlZSM3lZX_l1SbFT1nhwekcT9wFpdpxg4EL0m4aalJIBFWwiLJvVIBHPJedsgI9bOaz8sGVxzL8UnGOhbb7Njl02WIQk/s400/image-2.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fox Hound Command Lance deploys to Kinkaid II</td></tr>
</tbody></table>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
After being
decontaminated Quintas Allard offered the Fox Hounds a mission that
involved work in the Outworlds alliance against the Oberon Pirates,
the primary objective being on Kinkaid II. Conveniently (or rather,
thanks to Lishka's wheeling's and dealings) the Hounds had beeen
offered a contract in the same system as the distress call.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Arriving in the system
Foa received yet another short distress call from the same source. He
persuaded the the crew of the drop ship to make a quick detour to
Kankaid III. </div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Due to mountainous
terrain and high winds, the Lucky 7 drop ship landed in a clearing
some distance from where the distress call originated.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
On arrival, the Fox Hounds deployed 4 mechs: Lishka in the Clint, Ranger in the
Javelin, Domino in the Panther and Foa in his Valkerie. Boxier rode
in the Valkyrie, on a fold-down seat.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Shortly thereafter, a
lance of pirate mechs were spotted attacking several
buildings. With the Fox Hounds' deployment, they broke off their
attack and came after for the Fox Hounds<span style="font-family: Helvetica, sans-serif;"><span style="line-height: 16px;">. </span></span>Two Locusts and a Cicada raced down the mountain track while a Pheonix Hawk rose into the air on its jump jets.<br />
<span style="font-family: Helvetica, sans-serif;"><span style="line-height: 16px;"><br /></span></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr4zWp_FzY66gWvWQWo-J3KO1cFR730WnofIy-K3r3vJmaRmIRu4HYP7d7sOSoEbNg-fthluo1tP2qa7O_EcKpATkpnJKV_DTl5_vsjHbgo1qfPUE7hKYwYAgYL3NfjkXufn0jObM6uKg/s1600/image-1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr4zWp_FzY66gWvWQWo-J3KO1cFR730WnofIy-K3r3vJmaRmIRu4HYP7d7sOSoEbNg-fthluo1tP2qa7O_EcKpATkpnJKV_DTl5_vsjHbgo1qfPUE7hKYwYAgYL3NfjkXufn0jObM6uKg/s400/image-1.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pirate Mech Lance</td></tr>
</tbody></table>
<div class="western" style="margin-bottom: 0cm;">
Ranger and Lishka
immediately took up positions on a low hill while Foa and Dom moved
up the centre of the valley towards a grain silo.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Foa's Valkyrie unleashed a
swarm of LRMs to greet the Pheonix Hawk. They struck in a concentrated burst, melting the armour from the pirate's left torso.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Pirate Locust-1 ran round attempting to Flank but met with Ranger and Lishka whereupon they dueled it out. The pirate was having none of it and dodging wildly and managing to break through.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Mean-while the 3 other
pirates crossed the river. While laying down covering fire they closed in to concentrate fire on Domino's Panther. After
trading shots and searing armour, none of the pilots came out on top. The
pirate Cicada and Locust-2 broke off, leaving the P-hawk and Dom
dueling it atop a grain silo.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUuURR_1UKIr5wBGTSRbLDZQ7Nz2oc25EJN84WNeXWgKjLfo6OcH1cNpxTO_C5KRP9e0ttVuIN3CIZYL3f7OaMcxqPmQYLKaMQCvOT2o26Mb2crM-FYvB7CXmJcXQaGiEmLdbCq5j-FxA/s1600/image-5.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUuURR_1UKIr5wBGTSRbLDZQ7Nz2oc25EJN84WNeXWgKjLfo6OcH1cNpxTO_C5KRP9e0ttVuIN3CIZYL3f7OaMcxqPmQYLKaMQCvOT2o26Mb2crM-FYvB7CXmJcXQaGiEmLdbCq5j-FxA/s400/image-5.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Domino and a Pirate Duelling atop the Grain Silo</td></tr>
</tbody></table>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Having had little luck against the Panther, the Pirate lights concentrate their fire against Lishka, who had been sniping
with her Mech's large laser from the near-by woods. As they closed in, Lishka managed to dodge most of their shots. Unbeknownst to them, Ranger closed in on from behind unleashing a volly of SRMs, at one of
the locusts. Although it dodged many of the missiles, but didn't manage to dodge one of Ranger's physical attacks, which tore off one of it's weapon-pods. </div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
It was at this point the pirates noticed that Foa had
made his way across one of the peaks towards the target buildings
(while also laying volley after volley of LRM cover fire). The Cicida
broke off its attack to try and head him off before he could get
across the valley floor. Ranger pursued in his much slower Javelin.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
At this point Domino's
Panther and the pirate -hawk engage in physical combat.
Domino has the worst of it, nearly losing a leg. She jumps off the silo, leaving a spread
of SRM's in her wake. The P-Hawk also breaks off towards the hills
and comes under enfiladding fire from two Fox Hounds. While Ranger
only clips it, Lishka surgically snipes off its large laser. Locust-1
closes on Lishka but is unable to do any significant damage. In
exchange, the Locust take's a large laser to the leg, crippling it.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyybvRA7ty9wRplNv1xlJdhdzTGfGpZ9U-VWn1nTA1Ar4Iok3WmT9A7RPwfj-rTAv7zTIZUe0W00zBENUOWe6AuMh1Cuv6Kt57iiDZ39MU1NTtosQR5rLvAJzA3TBwy4DiaokXO4Uq3qw/s1600/image-3.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyybvRA7ty9wRplNv1xlJdhdzTGfGpZ9U-VWn1nTA1Ar4Iok3WmT9A7RPwfj-rTAv7zTIZUe0W00zBENUOWe6AuMh1Cuv6Kt57iiDZ39MU1NTtosQR5rLvAJzA3TBwy4DiaokXO4Uq3qw/s400/image-3.jpeg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
On the other
mountainside the Cicada goes for Foa. The Fox Hound who ignores it
and continues to launch LRMs into the P-hawk keeping it back.
Locust-2 moves across the valley floor to back up the Cicada, Ranger
dogging him all the way.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
At this point Dom
ignores the almost ineffective fire from the P-hawk. Combined with
sniper fire from Lishka and SRM volleys from Ranger, she blows the a
leg off Locust -2, forcing it to the ground. </div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzuP5Gxh2vDTlEo_6xTKrgBY8MDtxqhj1AI2CvVd3vxl7Lsx8ijEeK57ptBmUcY_rUxjeOArUB4lISsgYlopdmJ0hlz2LsFQcbaQBruU1syi66jG9Rqpb8kgqoh90VLihHWRWyIwSxW0s/s1600/image-9.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzuP5Gxh2vDTlEo_6xTKrgBY8MDtxqhj1AI2CvVd3vxl7Lsx8ijEeK57ptBmUcY_rUxjeOArUB4lISsgYlopdmJ0hlz2LsFQcbaQBruU1syi66jG9Rqpb8kgqoh90VLihHWRWyIwSxW0s/s400/image-9.jpeg" width="400" /></a></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Foa reaches the target
building, still taking harassing fire from the Cicada.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
The P-hawk makes a
break across the valley floor in a final attempt o take him down.
Dom lets loose with a PPC blast from her Panther that melts most of
his centre torso armour.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Foa exists his machine
letting Boxer take the controls. Shortly thereafter, the objective
building opens its Hanger Doors. Foa re-appears, but this time at the
controls of a new and unfamiliar mech.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
Just as Foa emerges,
Ranger unleashes a furious onslaught of SRMs and punches at the
Cicida, blowing out it's giros. A follow up flight of LRM's from
Boxer blows of the Cicada's left foot. The Cicada falls. It does not
rise again.
</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
By now the P-hawk pilot
has given the battle up for lost. The medium pirate mech begins to
withdraw. In return, Lishka, Boxer and Foa unleash concentrated fire
which leaves him damaged so badly that he badly makes it off the
field alive.
</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
After the Fox Hounds
regroup, Foa quietly explains that his new Mech, a Firefly, is a
family heirloom which he and his tech have been restoring for the
past 5 years..With the recovery of this Star League era antique and
the capture of two pirate Mechs (a Locust and a Cicada) Locust this
mysterious side trip has proven quite profitable for the Hounds.
</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<div class="western" style="margin-bottom: 0cm;">
The Fox Hounds contact
the Davion Government on Kincaid II. They inform the planetary
governor's office that they have made a short “good will” detour
to Kincaid III to take care of a pirate incursion (“Just fulfilling
our civic duty ma'am”) and are now on their way to fulfill their
contract on Kincaid II.</div>
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
<span style="color: red;"><b>Post Mission Notes:</b></span> The Fox Hounds take only light damage. As well as recovering Foa's ancestral Mech, they also recover a Locust and a Cicada from the battlefield.<br />
<div class="western" style="margin-bottom: 0cm;">
<br /></div>
Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-86792295999094344182013-09-30T16:09:00.001-07:002013-09-30T16:12:48.412-07:00Warmachine Battle Report: Ashlynn v Absylonia (Mercs v Legion) 30pts<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Last week I settled down for my fifth game of Warmachine mkII, once again against my regular opponent Luke. This time, he was paying Legion (at my request) as I've never played with or against Hordes, whether in Prime or mkII. We also played Death-Clock, for much the same reason.</span><br />
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<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Afterwords, Luke got in a Starter Box game against Ben and we fielded some questions from other members of the local gaming group. It looks like our plan to wean our fellow gamers away from GW and into Warmahordes is definitely paying off. </span><br />
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<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">No photographs for the second battle report in a row. We were playing in the pub basement again. While it's a great venue for the club, the lighting wasn't made for taking photographs.</span><br />
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<b style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;"><span style="color: firebrick;">My List- Ashlynn/HighBorn 30pts</span></b><br />
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<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Ashlynn</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">-Nomad</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">-Vanguard</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Gun Mages plus UA</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">-Mule</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Max Forgeguard</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Reinholdt.</span><br />
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<b style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;"><span style="color: firebrick;">Absylonia:</span></b><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">-Typhon</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">-Angelius</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">-Shredder</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Min Strider +UA</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Strider Deathstalker</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Shepherd</span><br />
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<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Luke won the dice roll and elected to go second to pick some favourable terrain. He sent his Striders through the woods on my left, forgetting that my Gun Mages had True Sight. In the initial exchanges, Luke came off worst, losing several Striders to my Mule and Gun Mages. However, he managed to wipe out my ForgeGuard with some brutal sprays from Typhon. I wasn't particularly bothered, since they were there to act as a bullet shield in the first place but I was surprised at how quickly they went down. Absylonia disrupted my Nomad which I'd positioned just slightly father forward than I'd intended.Luke then charged my Nomad with the Angelius and did some brutal damage. But in so doing, he left Absylonia open to what I thought was a potential assassination from the Gun Mages (not being familiar with Hordes, I hadn't realised just how hard Warlocks are too kill). The end result being that I ended up taking just two boxes off of her. My Vanguard joined the fight against the Angelius but in on the Legions next turn the beasts maxed out their focus to bring down both my jacks. Absylonnia popped her feat to heal them both back up, then killed two Gun Mages (despite Roulette being up) and ate them for full health.</span><br />
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<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Ashlynn then moved in, dropped all upkeeps (including admonition) and went to work on Absylonia with double-boosted Gallows. She lost 14 out of her 16 boxes and couldn't transfer to a nearby beast because they were all maxed out on fury. Reinholdt had given me two shots with the Handcannon, but I missed once and failed to knock off any boxes with the second shot.</span><br />
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<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">My surviving Gun Mages and the Mule all miss their shots as well.</span><br />
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<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Next turn, with Admonition down, Absylonia moves in on full Fury and slaughters Ashlynn. Luke has about six minutes left on the clock. I have more than twenty.</span><br />
<br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;" />
<span style="background-color: #efefef; color: firebrick; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;"><span style="color: firebrick;"><b>Learning Points:</b></span></span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">*Typhon has THREE Sprays.</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">*Might have been better to knock down Absylonia with double boosted Twister rather than dragging her with gallows (leaving me with two focus) and THEN shooting her with boosted damage Hand Cannons while she was down.</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">*Absylonia has an AoE Disruption.</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">* REMEMBER Warlocks can transfer.</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;"><br /></span>
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">Since then, I've played two more practice games, using pVlhad and pSorscha as my Casters. Normally I would keep playing a single caster (Ashlynn) for a good dozen games while I got to know how she plays, but I need to swap out casters and factions from time to time in order to keep things fresh for Luke, my regular opponent.</span><br />
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;"><br /></span>
<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13.333333969116211px;">I lost the pVlahd game against Luke's eCaine, but won a pSorscha Battle-box game against Ben's pStryker.</span>Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com1tag:blogger.com,1999:blog-7211372621651681753.post-80785093125744129152013-09-22T17:29:00.000-07:002013-09-23T01:02:34.461-07:00Battletech: Riot Control (Black Barracudas)An In-Character Post-Mission Report of the Black Barracuda's latest mission, provided by Jen, who plays Relay.<br />
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Date: February 5th 3026</div>
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Location: Ormstown, Lyran Commonwealth</div>
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Contract Registry: LC-OC-01-01</div>
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Objectives: Enforce the magistrate's order for dispersal of the crowds and riot control should the Democracy Now demonstration get out of hand. Property damage should be avoided at all costs and lethal force is not authorised unless civilian lives are threatened by the demonstrators and even then, only as a last resort.</div>
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Summary:</div>
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The green reed which bends in the wind is stronger than the mighty oak which breaks in a storm, but is much easier to crush beneath one’s foot</div>
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Prior to deployment, we accepted the offer of weapons testing from Coventry Metalworks, Corvus-san took the flechette autocannon rounds designed for use against infantry, this one took tear gas SRP missiles also designed for use against infantry. A weapon of low war certainly, but a ronin does what she must.</div>
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Upon the drop in the city of Ormstown, we were made aware of protests by the science centre, myself and Corvus-san moved to engage the protestors there and enforce curfew. The honourless mob were fortunate that their daimyo is merciful, on Luthien they would have been cut down like the dogs they are.</div>
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Using tear gas and laser fire, Corvus-san and I routed the protestors, who broke like an untempered blade against us. Then Akuhito-sama was made aware of further protestors at the city hall, and moved to intercept them with Putzer-san, the mercenary we had engaged to pilot Lana. These unworthy ones had more resolve than their compatriots, and pelted my lancemates with rocks and Molotov cocktails, setting the city hall ablaze. Flame is but a momentary distraction for a mechwarrior though, and my lancemates soon sent them running. Akuhito-sama worked to extinguish the flames overtaking the city hall as per our mission objective to avoid property damage.</div>
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We then received notification that a stolen vehicle had been spotted on one of the main roads of the city and Corvus-san went to intercept it while this one remained to ensure the last of the protestors at the science centre were routed. The stolen vehicle was a bus from the city’s transit network carrying protestors, but this was no match for Corvus-san’s Clint which lifted it from the road and turned it on its back, an effective way of immobilizing it without excessive damage.</div>
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We were then notified of a fire at the city distillery, and as this one had routed the last of the protestors at my location, I went to suppress this disturbance before the fire could spread. Upon arrival at the distillery, this one saw that the protestors were burning an effigy of Katrina Steiner upon a bonfire, an extremely disrespectful act. When this one attempted to scatter them, they pelted Bakeneko with rocks and rotting vegetables, then attempted to defile his paintwork.</div>
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Further notifications came in from the city authorities of armed protestors in the street and an unknown mech with them, we were then given authority to use whatever force we deemed necessary to subdue these rebels. Corvus-san, Akuhito-sama and Putzer-san moved to engage them while this one unleashed Bakeneko’s mighty PPC to cow the protestors at the distillery. At the sight of leashed lightning, the cowardly dogs fled and this one extinguished the fires they had set.<br />
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At this point, Corvus-san had reached the armed protestors first, and discovered that they had been armed with rifles and SRM-launchers. It became obvious that this was no more protest, this was armed rebellion. Someone is clearly arming these dogs, as they could not have sourced such weapons on their own. Corvus-san was fired upon, which dealt him heavy damage, and returned fire with the modified autocannon ammo which proved its worth against infantry foes by reducing the majority of them to red mist.</div>
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Corvus-san then engaged the enemy mech, an Urbanmech normally used for firefighting duty piloted by a wretch calling himself Anarchy, on top of one of the city’s buildings. This Urbanmech was armed with a water cannon rather than the autocannon that it is normally known for, which seemed laughable but carried enough force to topple Corvus-san’s Clint.</div>
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Both Akuhito-sama and Corvus-san then opened fire on the protestors while this one moved to join up with the rest of the lance. Between us, we eliminated the protestors and concentrated fire on the Urbanmech, disabling it by destroying one of the gyros in its leg. The pilot attempted to eject and flee, but was captured by Corvus-san and handed over to the Lyran authorities, a satisfactory end to a most successful mission.</div>
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In closing, this one would like to express gratitude to Coventry Metalworks for their provision of the tear gas SRM ammo, this was extremely effective in cutting off routes of escape for the protestors and aided greatly in their dispersal. In any situation where infantry or civilians must be disabled rather than eliminated, these weapons would be greatly effective.</div>
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- Relay.</div>
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<b><span style="color: red;">Comstar Communiqué 89962nr22-SLCOM-02-23-3026</span></b></div>
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One cannot reap peace from the seeds of war.
-From Collected Short Sayings of Blessed Blake, Edition XXII, ComStar Press, 3015</div>
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Start encrypted message:</div>
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Simon Grantrel,
Things went better than planned, thanks to your designs. Kumiko and the rest of the lance approve greatly of the Tear Gas Short Range Missiles… they did wonders with dispersing the civvies. They even allowed us to capture a few of the terrorist pigs that attacked us unscathed.
And the Flechette Anti-personnel Autocannon rounds? Well, let’s just say I don’t envy the clean-up crew. The rabble that attacked me personally were spread across the streets like fresh road kill.
I’ve attached the Data Logs and Binary Feeds for the testing rounds. Hope this is useful to you.
Needless to say, we’re more than happy with what you’ve shown us so far and we’re all eager to see what comes next.
Cheers.</div>
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-Dom “Kraken” Corvus.</div>
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Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-29204472944849449302013-09-22T06:10:00.000-07:002013-09-22T06:10:41.326-07:00War Machine: Ashlynn vs Kara Battle Report *No Photographs this time*<span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Played another two games of Warmachine last Monday. Our plan to drum up interest in Warmahordes within the local community seems to be working. No sooner had we set up our game than we attracted a crowd of fellow gamers to watch the game. Most eventually drifted off to play their own games, but one stayed to watch the whole thing. Eventually, this led to my second game of the evening with a pair of starter boxes.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">But I'm getting ahead of myself here. </span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">The first game we played was 30 points. No photographs this time. We were playing in the basement of a pub. The upside is that game's nights have a great, convivial atmosphere. The downside is that taking decent photographs is next to impossible. Decent photographs or playing in a pub that serves real ale from local breweries? No contest really.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><b style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><span style="color: firebrick;">Game One: Ashlynn High Born Covenant vs Kara Sloan</span></b><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">30pts</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">No Man's Land</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><b style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><span style="color: firebrick;">My List:</span></b><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Ashlynn</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">-Nomad</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">-Vanguard</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Gun Mages and UA</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">-Mule</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Max Forgeguard</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Reinholdt.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><b style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><span style="color: firebrick;">His List:</span></b><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Kara</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">-Minuteman</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">-2x Hunters</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Strangeways</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Black 13th</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Arcane Gun Mages and UA</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Gun Mage Captain Adept</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Reinholdt</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: firebrick; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Scenario and Set-Up:</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">We decide to play a Prime mkII scenario and roll up No Man's Land. My eye's practically pop out of my head. Kara's list is all shooting and no melee. So I immediately abandon the plan I came up with when creating my Ashlynn list and decide to go for a scenario win instead. I win the dice-off and, erroneously believing that the objective can be controlled from the end of the second players turn two, I elect to go second and pick the table edge with the most cover.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: firebrick; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><b>Turn One:</b></span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">On turn one, Kara's army moves up. My turn one I put one Focus on the Vanguard and one of the Nomad. Ashlynn gives the Vanguard quicken and, cackling like a maniac, I gleefully run the Vanguard 14" up the board to engage one of Kara's two hunters (completely forgetting that Hunter's have parry). I then run the Nomad up. I smile happily at Luke, who is practically bouncing in excitement. He just can't wait for my turn to end so he can pop his feat.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><b style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><span style="color: firebrick;">Turn Two:</span></b><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Kara pops the feet and blasts the hell out of my sacrificial Jacks. She kills the Vanguard and Nomad but it takes everything her battle group has to do it. The Gun Mage Captain adept even has to finish off the Vanguard, which was sitting on one box. Luke seem's very pleased with himself, but I smile back gently and thank him for accepting the bait, I tell him I think he just wasted his feat killing two Jacks that have no command stat and therefore can't win the scenario for me. With the feat gone I'm pretty confident that Kara's army will now need at least two turns of shooting to kill Ashlynn with ranged attacks. This free's me up to play Ashlynn more aggressively than I could if he'd held the feat back for a bit.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Nearing the the end of his turn two, Luke has no models with a command score inside No Man's Land. I warn him that I can win the game next turn. BUT he still has the the Black 13th to activate. Although he doesn't yet advance into the zone, Ryan's AoE takes out FOUR of my Forgeguard, including the Leader. I sigh. Now three of my guys will have to run laterally towards the other group of three with the new leader. I think for a bit, turn back to look and say, "I can probably still kill your caster or win the scenario in two turns."</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">As it turned out, not being able to move the Forgeguard into No Man's Land in my turn two wouldn't matter. In No Man's Land controlling the zone only becomes important in turn 3. Ah well. </span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Note to self: Read the darn scenario, stupid!</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">In my turn two, I kill Strangewayes with my Gun Mages and feel quite smug. I'm under the impression that Strangeways is actually marshaling the Minuteman (wrong again). I move the Forgeguard and Reinholdt forward a bit to block LoS from Kara to Ashlynn and the charge lane from the minuteman. My Mule kills a couple of Gun Mages and badly damages the Minuteman. I feel confident that I can basically ignore the Hunters, given that my Mule is at the opposite side of the table from them. The only Jack in Kara's list I need to worry about is the Minuteman, and with Admonition up he's not going to present too much of a threat to Ashlynn.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: firebrick; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Turn Three:</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Kara camps almost all her focus apart from one that she gives to the Minuteman. After the Gun Mage Captain clears up a LoS block by killing Reinhold, Kara shoots at Ashlynn with everything she has. Even the Hunter's and the Black 13th join in the fun. Ashlynn is Def 19 due to her base just barely touching a hill and despite having no focus takes just seven damage. </span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Next the Miuteman walks up to her. So using Admonition Ashlynn walks round to the side of the Jack furthest away from Kara. This leaves her in melee range but out of base to base contact with the Jack. Frag Cannon's do nothing. With one focus on his Minuteman, Luke considers trying a two handed throw for a laugh "YES! Throw me towards Kara!", I reply and we have a bit of a chuckle about what a bad idea that would be. Instead he thinks about throwing me at a building. Realizing he would need elevens without a boost on the throw attack (only one focus to spend), Luke goes for a boosted fist attack and a normal fist attack. He misses with both.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">I'm quite happy that the game is in the bag at this point. Luke has advanced his fragile Gun-Line into the No-Mans Land, but I'm about to charge the Black 13th, Gun Mages and Gun Mage Captain with the Forgeguard and Ashlynn. The plan thereafter being to blow away his remaining Gun Mages with my own.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Once again I announce that I can win in my next turn (not because I want to be a d**k, but because we're treating these games as a learning exercise. Sharing the reasons why we are about to do something or think a move is a good/bad idea is a good way to improve our skills). Luke therafter performs his usual act of jamminess and manages to kill another three Forgeguard with a Combined Range Attack from five Gun Mages. This forces a command check which I FAIL! </span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Unbelievable. No charge from the Forgeguard this turn either! This is why I lost our last game. Because of failed command checks! </span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Just losing three of the Forgeguard isn't have been a disaster in itself because with Roulette up next turn I'm sure I can gun down all Kara's Gun Mages with my own. But not being able to move the Forgeguard forward means that I'll have to try to kill the Black 13th AND the Gun Mage Captain with Ashlynn. A little harder, but it shouldn't be too difficult even with fairly average dice.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">I study the board for a bit, humm and haw and say. "I'm still probably going to win next turn".</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">So on my turn, I pop my feat and charge the Black 13th with Ashlynn. I kill Ryan on the charge. I then Flashing Blade and kill a second Black 13th. BUT I spend all but one of my remaining focus trying to kill the last one. Why? Because despite the fact I announced I was popping my feet just thirty seconds before the charge I completely forget about the extra attack dice from Roulette!!!!! When I finally kill the last of the Black 13th, I've got just one focus left and no way to kill the Gun Captain Adept a mere inch away.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">At this point, I realize I've lost the game. Kara will finish me off with her shooting next turn.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">But I don't give up. I shoot with the Mule hoping for a deviation that will kill the Gun Mage Captain. I kill two Gun Mages instead because I actually hit when I was hoping to miss. Once again, I forget about Roulette. Then I kill all but two of Kara's Gun Mages with my own, missing only two (which I would have auto-killed with POW 10) because </span><i style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">I forgot about Roulette!</i><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">At the end of my turn, there are two Gun Mages and the Gun Mage Captain in No-Mans Land. So near but so far....</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: firebrick; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><b>Turn Four:</b></span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Kara camps six focus for the second turn in a row. I forget about Roulette (AGAIN!). Ashlynn dies.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: firebrick; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><b>Conclusions:</b></span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Talk about being your own worst enemy. Let's look at the things I did wrong right up until my Roulette turn:</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">1: I forgot Hunter's have Parry</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">2: I mis-read the Scenario and thought I could win it in turn two.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">3: I killed Strangeways at the start of my second turn and proceeded to act under the incorrect assumption that the Minuteman had been marshalled to him, effectively cutting it's potential threat in half. Wrong!</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Even after all the muck-ups, I still found myself in a position to win the game after popping my feat in turn 3. So what do I do? Not thirty seconds after popping my feat, I forget I've popped it.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Why? Well, honestly, it might have had something to do with my wife coming into the pub, kissing me on the cheek, saying hello to the guys and handing me some extra beer money. By the time I returned to the game, kisses and cash had put all thoughts of Roulette straight out of my mind! Not that I'm complaining though. I'll take a kiss and beer money from my wife over winning a game of Warmachine any day!</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">I asked Luke after the game if, now that he knew what my game plan had been, he regretted using his feat-turn to kill two non-scoring Jacks. He still thinks it was the right move and, true enough, he did win the game in the end. He also pointed out that he didn't want two enemy melee 'jacks clogging up No Man's Land. Even so I can't help but think that he would have lost the game had I not made that huge error with my feat turn at the end of my turn three. If he'd popped his feat at the start of his turn 3, Ashlynn would have been toast. He'd have won the game there and then without giving me the chance to secure a victory for myself my turn 3.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Anyway, with that out of the way, we set-up the board for a Starter Box game between myself and Troy, who'd been watching us battle it out for the last couple of hours.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: firebrick; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;"><b>Game Two: pStryker vs pSorcha Battle Boxes.</b></span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Troy elected to take Stryker by the simple expedient of rolling a dice that came up odds. Luke elected to assist Troy by explaining his options (but, to Luke's credit, not spoiling Troy's fun by telling him what to do).</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">I took Sorcha, and tried repeatedly to warn Troy about Sorcha's Wind-Rush assassination run, but Luke kept shushing me every-time I tried. He made the valid point that the best way for Troy to learn what Sorcha can do is to see it happen rather than be told what to watch out for.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Troy kept Blur on the Ironclad, Snipe on the Charger and Arcane Shield on the Lancer for most of the match. Early on, he cannily charged my Devestator with the (now Arm21) Lancer and, after taking out one cortex box with the spear, boxed the other two cortex slots with shield bashes. His Charger also made good use of focus points through-out the early game to put dents in my Juggernaut.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">I eventually unleashed the classic Sorcha Feat-Wind-Rush-Tempest Assassination run against Stryker, knocking him down and taking him down to six health via Tempest and Razor Winds. I wasn't able to complete the classic combo of shooting him while he was down because the Devastator was still tied up in combat with the Lancer (which had been protected from Sorcha's feat due to being out of Los).</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Troy let out a huge sigh of relief, then decided it was time to get his own back. Stryker threw everything he had against Sorcha. First with Eathquake (aimed at his own Charger, then still engaged with my Juggernaut) and then in melee. But at the end of all this she still had two boxes left! Two! So Stryker popped his feat for the extra +5 armour before ending his activation.</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">Sorcha stood up and gave back everything she could. But at the end of her activation Stryker still had one health left. Fortunately, Troy had disengaged his Lancer from combat with my Devastator (taking a nasty back strike that disabled his shield) to take out my knocked-down Juggernaut. Alas, the back-strike took out the Lancer's shield. This freed the Devestator to move forward on my turn and, in an act of desperation, shoot at Stryker. Yes, the same Styker in melee with Sorcha. I was hoping that a direct hit would kill him and that Sorcha could survive the blast. At worst, I thought we'd both be killed and force the draw. But, when we added up the sums, a hit was impossible and I managed to kill myself with the deviation!</span><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><br style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;" /><span style="background-color: #efefef; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px;">After we all picked ourselves up off the floor, we had a chat about the game. I hope we've made a convert out of Troy. He certainly seemed to enjoy himself so, fingers crossed, I might have a second local opponent to play against.</span>Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-32343793809705487902013-09-15T17:40:00.001-07:002013-09-15T17:40:52.066-07:00Warmachine Battle Report: 26 point Merc on Merc action<div style="text-align: justify;">
Luke and I played another game tonight. I was eager to try out my Ashlynn conversion and my newly arrived Gun Mages along with some re-painted miniatures from seven years ago. Luke was eager to try out his newly arrived Rhulic army (the whole lot arrived on Saturday and he managed to assemble, clean, base and undercoat the lot in time for today's game). </div>
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This is only my third game of Warmachine since 2006, the last two having been played last week. So expect some stupid mistakes on my part.</div>
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So that Luke could fit in as much of the new stuff he wanted to try out as possible, we elected to play a 26 point game, rather than the more common 25pts. </div>
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<span style="color: red;"><b>My Army (Highborn Covenant):</b></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjSoUQwaqH_nAUL5OzN5KB-QCmChW4e3TU7hchYUfnq7IJloGa8tDyc8WmbsUug7DN8WuI-qyc3GvNvC4qdey_moUfscm4s_MVcV0MX1UWNPB5KS_CG2S4APjCZzCURj3EkmVzUhMIOnM/s1600/DSC_1573.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjSoUQwaqH_nAUL5OzN5KB-QCmChW4e3TU7hchYUfnq7IJloGa8tDyc8WmbsUug7DN8WuI-qyc3GvNvC4qdey_moUfscm4s_MVcV0MX1UWNPB5KS_CG2S4APjCZzCURj3EkmVzUhMIOnM/s400/DSC_1573.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ashlynn and the Highborn Covenant</td></tr>
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Ashlynn (+6 Jack Points)<br />
*Nomad 6pts<br />
Arcane Gun Mages with UA 8pts<br />
*Mule marshalled by UA 8pts.<br />
Min Highshields 5pts<br />
Gorman 2pts<br />
Reinholdt 1pt<br />
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I knew this was not a balanced force, but it essentially consists of all the miniatures I had painted (except a Talon) plus a little extra. Because we were planning on doing a battle-report, I elected not to proxie and therefore ended up with a very ranged-heavy army. Normally, I'd have used Steelhead's instead of the Highshields and used the extra point to swap out Reinholdt for Rupert.</div>
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<b><span style="color: red;">Luke's Army (Seaforge Commission):</span></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZWvXxr4z_CuB1i9ooDpvKmHNwWkHw7wCZwUE62Sz1DvcxJHBeKKIwsP_44d1z_2E7XXIZqur2ffdZxo8BNNwKOvvFyXcY_lu_lY5_taVgO_5PZ_ro11jpdt3_qijl6b1SG5EbP4ltPI4/s1600/DSC_1575.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZWvXxr4z_CuB1i9ooDpvKmHNwWkHw7wCZwUE62Sz1DvcxJHBeKKIwsP_44d1z_2E7XXIZqur2ffdZxo8BNNwKOvvFyXcY_lu_lY5_taVgO_5PZ_ro11jpdt3_qijl6b1SG5EbP4ltPI4/s320/DSC_1575.JPG" width="320" /></a></div>
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General Awesome<br />
*2 Groundback Gunners<br />
*1 Groundback Blaster<br />
*Basher<br />
Tactical Arcanist Corp<br />
Max Forgeguard<br />
Herne & Johnne.<br />
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<span style="color: red;"><b>Scenario and Deployment:</b></span><br />
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A Scenario victory called for each player to capture and hold two 10" diameter control boxes. Any player who controlled both boxes after the second players turn 2 would win the game. We didn't have 10" diameter circles (bad planning on my part) so we used the lids of two kid's shoe-boxes instead and decided to count them as hills.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB0N4QT9q91erG-lvfBlqBk_BWQm7OOEYu4YdHO00T17kyqkNnc6FPghqbVElWUwrQmwicgZTc9d5YDaOI3Hg5FUkXrSOlpOUJgEcYgecdG1o9vZbS4TiRX43pzrYQ99kuj8d8Ur1q5XY/s1600/DSC_1576.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB0N4QT9q91erG-lvfBlqBk_BWQm7OOEYu4YdHO00T17kyqkNnc6FPghqbVElWUwrQmwicgZTc9d5YDaOI3Hg5FUkXrSOlpOUJgEcYgecdG1o9vZbS4TiRX43pzrYQ99kuj8d8Ur1q5XY/s400/DSC_1576.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Side View of the table prior to deployment.</td></tr>
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I won the dice roll and elected to go second. Luke deployed his miniatures centrally to threaten both control zones. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmcuYfJ5ysYkUcYd5VFbAwkVqr7bG3f_88FD9y9VpBs7lpSjteSdeMmfoyuhVC3YkBsClix_FCfSLydzvXZRXwxqBUkPdeujzG1z8YkKY4fSIXShKKKO1YTsmjQAhAsiH49wFbD3b0EmA/s1600/DSC_1577.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmcuYfJ5ysYkUcYd5VFbAwkVqr7bG3f_88FD9y9VpBs7lpSjteSdeMmfoyuhVC3YkBsClix_FCfSLydzvXZRXwxqBUkPdeujzG1z8YkKY4fSIXShKKKO1YTsmjQAhAsiH49wFbD3b0EmA/s400/DSC_1577.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Seaforge Deployment</td></tr>
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I deployed in a concentrated brick on the right of the table, making it appear as though I was ignoring the control zone on my left completely.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN8PYNECuO2caexNASTqlaijWzv3kjN8rrsd1G2uCbTfTr__ytMkdlLtp1PYO3biYbFV4cQUS_HBpgujnYXcxtun7dPL-AohUA5o2HrZ0va_WNXGnSrl8ZbNGSmsDYtpAMz39MqATbjGg/s1600/DSC_1578.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN8PYNECuO2caexNASTqlaijWzv3kjN8rrsd1G2uCbTfTr__ytMkdlLtp1PYO3biYbFV4cQUS_HBpgujnYXcxtun7dPL-AohUA5o2HrZ0va_WNXGnSrl8ZbNGSmsDYtpAMz39MqATbjGg/s400/DSC_1578.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Highborn Covenant Deployment</td></tr>
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My plan was to move the Highshields forward in shieldwall, use Ashlynn and Gorman to place cloud effects in front of them, and fire the Gun Mages through the Highshields and Clouds thanks to Ranked Fire from the Highshields and Tactics from the Gun Mage Unit Attachment. At some point I hoped to make a fast break for the left control zone with Gorman under Stealth and the Quicken spell and use the Mule and Gun Mages to knock Luke's miniatures out of the right hand control zone. As usual, the plan did not survive contact with the enemy...</div>
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<b><span style="color: red;">Turn One:</span></b></div>
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Both sides do the Turn One run except for the Casters, Herne and John, and the Mule. General Awesome put's snipe on a the middle Gunner and gives Herne and John Fire for Effect. Tactical Arcanist Corps fail their rolls to drop smoke. Gorman drops smoke but Ashlynn is out of position to drop a Cloud effect (via the Tempest spell) next to Gorman's smoke due to range issues. She cast's Quicken on the Highshields and moves more centrally, but ends up fairly far behind her lines. Finally, she cast's Admonition on herself. Herne and John fire, but scatter uselessly. The Mule fires back, and also scatters uselessly.</div>
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A quick note: I know that casting Quicken (+2 Def) on a 10 Def unit is a typical example of reinforcing weakness, but since this was my first game with my own mini's for seven years I wanted to experiment a bit. My normal instinct would have been to cast it on the Gun Mages to make them Def 17. </div>
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<span style="color: red;"><b>Turn Two:</b></span></div>
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On his turn, Luke casts Energise to give all the 'Jacks in his battle group a 3" move prior to their activation. After that, he walks a Blaster with a point of Focus forward and uses it to kill Gorman, hiding out in the edge of his smoke cloud. I laughed my head off because I'd got my miniature recognition completely wrong and hadn't realised that Gorman was threatened. I thought I'd been looking at a Gunner, not a Blaster... The Nomad is in range of the spray, and loses a box in column one.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6FgFvpK_DnTPVhlKDjaxaaR5ARG_ioYt9JAyCnXvI14uSMuuiYkdcw3KmImh6oOA9_Q_YKDgrly6c6cxjkTbbBQcVzxAMT8aBT2XWY6P2LaoawCvZQ1LZrkXxXbaFw9nbcR97b_AXch8/s1600/DSC_1582.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6FgFvpK_DnTPVhlKDjaxaaR5ARG_ioYt9JAyCnXvI14uSMuuiYkdcw3KmImh6oOA9_Q_YKDgrly6c6cxjkTbbBQcVzxAMT8aBT2XWY6P2LaoawCvZQ1LZrkXxXbaFw9nbcR97b_AXch8/s400/DSC_1582.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bye Bye Gorman, we hardly knew thee....</td></tr>
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Herne and Johnne (with Fire for Effect upkept) move forward into one of the ruins and rain fiery death of the Highshields, killing three (despite Shield Wall making them Arm19) and killing a Gun Mage behind them. The rest of his army moves up, with the Forgeguard entering the control zone on my right. The Tactical Arcanist Corp manages to get a single smoke spell off this turn.</div>
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On my Turn Two I allocate three Focus to the Nomad, upkeep Quicken and Admonition and pop Ashlynn's feat. Almost everything moves forward. The Nomad charges to engage both the Blaster and the Basher behind it. He strips away all but five boxes on the Blaster, crippling it's movement and weapon and does heavy damage to the Basher as well.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The Highshields fire a combined ranged attack at Johnne and take off just one damage box.The Gun-Mages then move forward and using their Snipe Rune-Shots take pot-shots at Herne and Johnne as well, but although all hit Johnne is left alive with one health box. The Mule fires and, due to Ashlynn's feat Rollette (which allow's me to roll two extra dice for my attacks and pick the highest) achieves a critical knockdown. Six of the Forgeguard go flying backwards, but due to bad damage rolls only one dies. And even then only because the push and knock-down effects apply BEFORE the damage roll, meaning he was no longer able to benefit from Defensive Line before taking damage.</div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE65zjT75CiefWhDbAFX0qzc41vlleQb8zh9IwVa8RRRhTmYwNjNw9pCiFhBshMi1QZ39kTlIevUEKL14-PYl__dd69W64SsaNYqxXXKUDSgGdIiGd9z95o34SZs1fruAoVR5wra_1p8A/s1600/DSC_1585.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE65zjT75CiefWhDbAFX0qzc41vlleQb8zh9IwVa8RRRhTmYwNjNw9pCiFhBshMi1QZ39kTlIevUEKL14-PYl__dd69W64SsaNYqxXXKUDSgGdIiGd9z95o34SZs1fruAoVR5wra_1p8A/s400/DSC_1585.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I love Critical Knockdown</td></tr>
</tbody></table>
<div style="text-align: justify;">
<span style="color: red;"><b>Turn 3:</b></span></div>
<div style="text-align: justify;">
On his turn 3 Luke again upkeeps Snipe and Fire for Effect. General Awesome them activates and uses his Feat, granting every friendly model in his control area +2 Arm, +2 SPD and Pathfinder. He then also uses Energiser, allowing his Basher to escape combat with my Nomad and moving the Snipe-Gunner into range of my Gun Mage UA. The Gunner then manages to hit and kill the Gun Mage UA despite being under the effect of Roulette (in my opponents turn after I pop Roulette, he rolls two extra attack dice and I pick the two highest to discard). Thereafter Herne and John go to work again and kill two of the remaining three High-Shields (they pass their command check) and two more Gun Mages, leaving me with just three of them on the board. Alas, the Gun Mages fail their command check.</div>
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<div style="text-align: justify;">
Luke consults the Prime book because neither of us are sure how slam attacks work with Admonition: After careful reading, we agree that my impression of how it works sounds about right: if the Basher clams Ashlynn then she moves 3" away as soon as the Basher finished it's movement, preventing it from slamming as the Slam attack happens after the Basher finishes it's movement. </div>
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<br /></div>
<div style="text-align: justify;">
Since we're playing for fun, we allow Luke to make a Slam attempt against the Mule instead, but the Slam attack fails because the last High Shield is in the way. The Basher makes the dwarf pay for his temerity with a frag cannon blast that kills him.</div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimEcdeDuiD7-75PEKrGyJ9c8Au8dP4d3dSXTQ02MyM2QaS7KTdApTcaQxshP4MwNkO6itA61imPx-RwooWT_ofPgbjrbHrFAz-G42HzF0ASjpi0eXwKAWGpPFW8uDhZ9XCHO4jEXkDW9w/s1600/DSC_1586.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimEcdeDuiD7-75PEKrGyJ9c8Au8dP4d3dSXTQ02MyM2QaS7KTdApTcaQxshP4MwNkO6itA61imPx-RwooWT_ofPgbjrbHrFAz-G42HzF0ASjpi0eXwKAWGpPFW8uDhZ9XCHO4jEXkDW9w/s400/DSC_1586.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Failed Slam</td></tr>
</tbody></table>
<div style="text-align: justify;">
The Forgefathers then charge in but the Mule has obscene luck (thanks to Roulette) and not one manages to land a blow. </div>
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<br /></div>
<div style="text-align: justify;">
At this point I'm still quite happy despite my losses because I can see a number of possible assassination's next turn and mention this to Luke. Who promptly smirks and reminds me I forgot to take a command test for the Gun Mages. Double 6's.. ah well.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
He then decides to rub it in by walking one of the TAC to engage my Nomad (but not before using another to set it on fire). He then uses the third to kill the Gun Mage on the far left with another fiery AoE. The Gun Mage who would have had the clearest shot at General Awesome next turn. In fact, the other two would've had good shots as well (despite the General being in cover). Not that it matters because of those bloody box cars....</div>
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<div style="text-align: justify;">
On my turn 3 I'm so rattled by the failure of that command check that I fail to register that the Nomad can easily survive a free strike from an immobile Blaster and a single TAC and move to threaten a charge against the General next turn. So I allocate it no focus and despite auto-hitting the stunty little jack with both my sword and my shield due to it being stalled, I only reduce it to four boxes!</div>
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<br /></div>
<div style="text-align: justify;">
On the right, Ashlynn upkeeps Admonition and charges the Forgeuard. Luke's eye's widen a bit as she effortlessly mows down three of them and inflicts heavy damage on the Basher. The Mule then wanders left a bit (taking a nasty hit from the surviving Forgeguard in the process) and smacks the Basher with it's Mace but it will....not...die. I have a minor bout of self-rage when I realise I should have walked out of melee and shot at Herne and Johne. I'd have had a very good chance of clipping or even killing the General that way. But at the moment I'm too focused on playing for time and getting a sure-fire assassination next turn.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirjw-PZmhwE9hRhWnbQxdPDhjx5NiAUUG3aRU0dOlJ30TD2lYtWRnRsoprwfvD3tJaYyFrp5Ay7DoP0kOSfOhLQRnQboeaOAyPXNvwOE5hhNhFiY_jFCA71m0PRsuA9ZrAzzMlB4qjA_Q/s1600/DSC_1589.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirjw-PZmhwE9hRhWnbQxdPDhjx5NiAUUG3aRU0dOlJ30TD2lYtWRnRsoprwfvD3tJaYyFrp5Ay7DoP0kOSfOhLQRnQboeaOAyPXNvwOE5hhNhFiY_jFCA71m0PRsuA9ZrAzzMlB4qjA_Q/s400/DSC_1589.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The situation at the end of Turn 3</td></tr>
</tbody></table>
<div style="text-align: justify;">
<span style="color: red;"><b>Turn 4:</b></span></div>
<div style="text-align: justify;">
Luke throws everything he can at my two surviving Gun Mages, only killing one of them. His Basher moves around a bit without triggering a free strike to clear charge lands to Ashlynn prior to it's attacking her but Ashlynn skips away to the left, using up Adminishment which now expires. The Basher then has a go at the Mule and does minor damage. Five of the surviving Forge Guard charge Ashlynn and manage to inflict a whole two hit points of damage on her. Luke grimaces and gnashes his teeth a bit and tells me that Ashlynn is, in fact, pretty awesome. I agree, observing that Ashlynn is really hard to pin down in melee and that boosted AoE's and Knockdowns are really her only weakness.</div>
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The last Forgefather cheers him up a bit when it rolls triple box cars for damage and wrecks my mule.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidcG6gyiw0FiyaXiPJjKeDi3ramdgw8eomh0JEzDCBD7a4CUQswDLy4FYBQi-90PVipUssQoJa5NyvMUrEpqMNMiZSvkSD3mO_4PT97HZmM8meFH82XCWfvE-Sng-jJ9TfSiNt2k4MPNQ/s1600/DSC_1591.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidcG6gyiw0FiyaXiPJjKeDi3ramdgw8eomh0JEzDCBD7a4CUQswDLy4FYBQi-90PVipUssQoJa5NyvMUrEpqMNMiZSvkSD3mO_4PT97HZmM8meFH82XCWfvE-Sng-jJ9TfSiNt2k4MPNQ/s400/DSC_1591.JPG" width="400" /></a></div>
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<div style="text-align: justify;">
At this point, he decides enough is enough and Ashlynn must die. Herne and Johnne (still under Fire for Effect) target the Forgeguard next to Ashlynn in the back and ends up killing two Forgeguard to take just three more health boxes off Ashlynn, leaving her on nine health.</div>
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My turn four looks like this:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBuIGrMWhiBW8ZMrLkdJCsxONG-VZyXVGvpfp7Oh5sc3uAHTWNZJK2A8094iuqMg8WjYGzbWwnQupSgSRHxoi60m8dG9Hu_CWBzAvdCETThccgubfT6LvnP86SQNOYj_HR5g9OdQTc2FU/s1600/DSC_1593.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBuIGrMWhiBW8ZMrLkdJCsxONG-VZyXVGvpfp7Oh5sc3uAHTWNZJK2A8094iuqMg8WjYGzbWwnQupSgSRHxoi60m8dG9Hu_CWBzAvdCETThccgubfT6LvnP86SQNOYj_HR5g9OdQTc2FU/s400/DSC_1593.JPG" width="400" /></a></div>
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</div>
<div style="text-align: justify;">
It's looking pretty desperate but if I can last until turn 6 I stand a good chance of winning. I allocate two Focus to the Nomad and keep four for Ashlynn.</div>
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<br /></div>
<div style="text-align: justify;">
Despite auto-hitting with a POW 14 shield and a POW 17 sword the Nomad fails to kill the Blaster with it;s initial attacks, leaving it with one box. Sighing, and knowing that my back-up plan is certainly not going to work now, I spend a point of focus to kill the thing with another attack. I then use the last point of Focus to hopefully kill one of two Tactical Arcanist Corp engaged with the Nomad and wouldn't you know it, the little bugger survives with one health box!</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Ashlynn massacres the two ForgeGuard she's base to base with using Flashing Blade for one focus but then I double check the charge lane before announcing a charge directly ahead and curse. That last Forgeguard (just in front of the Mule) is in my line. I have Parry, but can't afford to go base to base with him. So instead, I have to walk forward instead, going about half an inch out of my way to avoid his base. I move up the hill (which makes me happily Def 19) and shoot General Awesome with my Handcannon. He's well in range so we don't bothering measuring. Then I cast gallows, measure the range and f**k me if he isn't 1/2" out of range! The same 1/2" I had to use up to move around that blood Forgeguard! Luke manages not to laugh his head-off and commiserates instead. Gallows would have pulled Awesome out of cover and given the Gun Mage a direct shot instead of a shot at a focus camping dwarf in cover. Why I didn't try to use Gallow's first and then make the Hand Cannon shot at a target that would (ideally) have been out of +4 Def cover, I do not know.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfutJkClkyGk1kkPInZKOj9y-L8-otIWZST9dD-6Nfb7ijpVJPjfs6fIKz4-4fQGgXl5F54hAoK1qUTSmucSCy-3uziORIlXSs7-Sa_iYkdVVhfseydsmBiobftFptWYdY92pY9CklmMo/s1600/DSC_1598.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfutJkClkyGk1kkPInZKOj9y-L8-otIWZST9dD-6Nfb7ijpVJPjfs6fIKz4-4fQGgXl5F54hAoK1qUTSmucSCy-3uziORIlXSs7-Sa_iYkdVVhfseydsmBiobftFptWYdY92pY9CklmMo/s400/DSC_1598.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So near...yet so far....</td></tr>
</tbody></table>
<div style="text-align: justify;">
Speaking of which, I forgot something didn't I? I move the Gun Mage into range of a Brutal Takedown shot and then realise I forgot something else! The Command check comes up box-cars. This time Luke does laugh (which is okay because I'm laughing too). I move him to engage the Gunner just in front of him. After running Reinholdt up to engage the Basher (and prevent it from slamming Ashlynn next turn) I challenge Luke to do his worst next turn....</div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjumWSM8mBA2aEZphzWNZ2351jQauGaV8jXmNEAzyclaVDnzUBw_rrkJaLu9Ii3umZpSuEsmwZZC4-hRwS9YsdywXQsCqkgfLKgeM661z-fcpxmdq7ZEqNDE1_NXGlZWQk_7lZUKfjqa-s/s1600/DSC_1599.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjumWSM8mBA2aEZphzWNZ2351jQauGaV8jXmNEAzyclaVDnzUBw_rrkJaLu9Ii3umZpSuEsmwZZC4-hRwS9YsdywXQsCqkgfLKgeM661z-fcpxmdq7ZEqNDE1_NXGlZWQk_7lZUKfjqa-s/s400/DSC_1599.JPG" width="400" /></a></div>
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<span style="color: red;"><b>Turn 5:</b></span></div>
<div style="text-align: justify;">
And I think he mis-understood what I mean't. Everything. I mean <i>everything </i>in Luke's army shoots at or swings at the Def 19 Caster without any focus on top of the hill and even after all that she's still alive. Down to three health boxes, mind, but still alive. My luck in Luke's turn isn't that great when it comes to hitting things either. The Gun Mage gets a free back strike against a Gunner as it leaves melee to shoot Ashlynn and does nothing.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Annoyingly however, General Awesome manages to cast Stranglehold on Ashlynn, meaning she can either move or take an action next turn, but not both. Not that I need both, mind you, cos Luke actually moved him a bit closer to me....</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
But wait.... Luke still has the Basher. He obviously paid attention when I told him that Ashlynn hates AoE's because it walks up to her and pops the frag cannons. He does four points of damage to Ashlynn to Ashlynn, one more than she has, and I tip her over. Good game. I'd like to say well-played, but we both made so many stupid mistakes I'd be lying through my teeth if I did. But we both enjoyed it and that's all that matters,</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="color: red;"><b>Lessons Learned:</b></span></div>
<div style="text-align: justify;">
</div>
<ul>
<li>Herne and Johnne + Fire for Effect = Bad News</li>
<li>Blaster's have the circular magazine on their back. Gunner's don't.</li>
<li>Knockback before damage rolls is very useful against Defensive Lines and Shieldwalls.</li>
<li>Measure your control range before trying to cast Gallows</li>
<li>Use Gallows to drag someone out of cover THEN shoot them.</li>
</ul>
<div>
<span style="color: red;"><b>Looking Ahead:</b></span></div>
<div>
We're playing another game at the local club tomorrow night, trying to drum up some interest. Because of the lighting conditions, we won't be taking photographs so there's no reason not to use Proxies. WEell be playing 30 points this time.I have a bunch of Crowe's cut-throats who will be standing in for Steel-Heads and I'm debating whether or not to swap out the High Shields for a Vanguard. Also, I'll be saying bye to Reinhardt for a while and replacing him with the Piper to bring my force up to 30 points. I have no idea what I'll be playing tomorrow. Luke's new Minuteman arrived yesterday as well, so I'm betting that I'll be facing either Kraye or Kara. I'll let you know how I get on.</div>
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Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-70387699708194053612013-09-13T15:03:00.002-07:002013-09-15T17:43:05.672-07:00Warmahordes: To Boost or Not to BoostFound this very interesting article by Random Thoughts on War-Seer at this <a href="http://www.warseer.com/forums/showthread.php?372663-Introduction-Guide-Part-5-Focus-on-the-Dice&p=6772794#post6772794"><span style="color: red;">[link]</span></a>. I've reproduced ithe link here for the simple reason that I want to be able to find it whenever and wherever I need it.<br />
<br />Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com2tag:blogger.com,1999:blog-7211372621651681753.post-52603599109379233462013-09-11T18:14:00.000-07:002013-09-11T18:15:09.114-07:00Warmachine: Quick Battle Reports<div style="text-align: justify;">
Luke, one of my regular opponents and the sole reason I've gotten back onto Warmahordes after a seven year leave of absence, let me borrow some of his models so we could get in a few quick games a week or two ago.<br />
<br />
Luke obviously has a bit more experience in Warmachine than I've had lately, but he's still pretty much a beginner himself. There isn't much of a Warmahordes scene locally, but he and I plan to try and change that.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Here are a pair of (very brief) reports regarding those games. It was nearly two weeks ago now. I didn't note down the full lists (idiot), but we played two 25 pt games.</div>
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<br /></div>
<div style="text-align: justify;">
My list stayed the same throughout. I played Khador and I think I had:</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Sorcha</div>
<div style="text-align: justify;">
War Dog</div>
<div style="text-align: justify;">
Juggernaut</div>
<div style="text-align: justify;">
Beast 09</div>
<div style="text-align: justify;">
Widowmakers</div>
<div style="text-align: justify;">
Widowmaker Officer</div>
<div style="text-align: justify;">
Great Bears of Gallowswood</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Game One:</div>
<div style="text-align: justify;">
Luke fielded Kara, his favorite Cygnar Warcaster, with a pair of Hunters and a Squire. He also had a journeyman with a Defender and the Black 13th and possibly something else. I went first and advanced. Luke went next and popped his feat on turn one, tearing both arms off Beast 09 with his shooting and killing one of my Widowmakers. However, he got slightly too close to my Warcaster. On turn two, I Wind Rushed to within Tempest range of Kara, popped the spell with a boost to attack rolls and knocked both her and a shielding model over. After that I walked the Widowmakers forward and pumped shots into Kara and claimed a win! In turn 2 of my first Warmachine game in seven years!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYTyPzgev1_EQz6k05p9v0Lj1z9qmzdkxo4ehzRZ_B768VhcamuQV4VSoYRz3inwICgYuX6k77RunLEnNzq0F2r_9RwX9DBQyBqoa6yeY3LhJrC8uzAnUWzL3Or2wWiPpb9IAy7_Twf6s/s1600/DSC_1420.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYTyPzgev1_EQz6k05p9v0Lj1z9qmzdkxo4ehzRZ_B768VhcamuQV4VSoYRz3inwICgYuX6k77RunLEnNzq0F2r_9RwX9DBQyBqoa6yeY3LhJrC8uzAnUWzL3Or2wWiPpb9IAy7_Twf6s/s400/DSC_1420.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorsha knocks down Kara with Tempest</td></tr>
</tbody></table>
Honestly, I think Luke just got a little over-confident and forgot that he wasn't playing a total beginner. Sorcha clearly hasn't changed much from her mkI days and, while I've always been a Merc player, I've played against Sorsha often enough that I remembered what she could not.</div>
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Not well enough though.....</div>
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<div style="text-align: justify;">
Game Two:</div>
<div style="text-align: justify;">
Luke changed his list and brought epic Stryker (all the cool gamers call him eStyker these days apparently), a Squire, the Thunderhead, Ol' Rowdy, a Journyman Warcaster (the cool gamers call him "Junior") and Arlan Strangeways. Luke told me Styker could pretty much guarantee a Warcaster kill from 20" or so away so I ended up playing this game overly cautiously.</div>
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<div style="text-align: justify;">
I SHOULD have popped my feat in turn 2, but forgot and charged the Thunderhead with Beast 09 (after it had already killed most of my Widowmakers). I forgot my basic maths for a moment and wasted a few points of focus boosting damage rather than purchasing more attacks. As a result, I hurt the Thunderhead but not badly enough. Ol' Rowdy had grudge up and was able to counter-charge Beast 09 as well, so it wasn't in great shape as my turn two ended with the Beast badly beat up.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmaxYYOrBOOV4YVTzns7q7_aPMLqBqYqlAzue1skk8ybyPj_XjXdi2JKHCaK1Cl8jVgPYecAhfeoNy_qzS7AItZYT0cajisfl3DEQEybwsfhUAC0pZVW05OydEoqdNI3oDJO6ek0pW54/s1600/DSC_1438.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmaxYYOrBOOV4YVTzns7q7_aPMLqBqYqlAzue1skk8ybyPj_XjXdi2JKHCaK1Cl8jVgPYecAhfeoNy_qzS7AItZYT0cajisfl3DEQEybwsfhUAC0pZVW05OydEoqdNI3oDJO6ek0pW54/s320/DSC_1438.JPG" width="320" /></a></div>
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In Luke's turn 3, the Thunderhead killed Beast 09 and my last two Widowmakers while Stryker ran over and killed their officer solo. That left me with just Sorsha, the Wardog and the Juggernaut against Luke's entire army minus the Gun Captain Adept I'd gunned down in turn 1. I stepped out from behind shelter, knocked a few models over with Tempest, but pretty much accomplished nothing because I AGAIN, for the second turn in a row, forgot to pop my feat.</div>
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Luke spent his next turn maneuvering for the kill and on my turn 4 I did the inconceivable: I actually conceded! Now not only is this considered very poor form in the Warmachine community, it's the first time I've conceded a game -any game- in over a decade. My hand was extended before I knew what I was doing. I even surprised myself. My wife was actually speechless (she was in the room doing some paperwork). I've only known Luke for about six months, but even he was pretty shocked considering I've always been pretty vocal about playing to the bitter end. A game of Warmachine in particular is famous for never being over till it's over and Luke had stranded his Warcaster all alone on the far side of the board. With Sorsha's mobility I could have been there in two turns. Granted, eStryker would have murdered Sorsha as soon as she got closed, but I might have gotten jammy. So I'm pretty disappointed in myself to say the least.</div>
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Still, I had a cracking good evening and my enthusiasm for Warmachine is stoked. Now if only my Arcane Tempest Gun Mages weren't stuck on back-order I'd be able to get a proper Merc game in!</div>
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Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com1tag:blogger.com,1999:blog-7211372621651681753.post-64016787151615685052013-09-05T14:47:00.002-07:002013-09-05T14:47:39.787-07:00Back to the 40K: CSM vs CSM Batrep.<div style="text-align: justify;">
Well, my plan of having a dedicated web-site for 40K didn't work out. I hardly ever posted anything on the new blog and it cut the number of posts in this blog down considerably.</div>
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So from now on, 40K is back on the menu at Terminus Omega. To prove it, here's a much shortened bat-rep of a game between my Khorne-themed CSM list and Luke's Slaaneshi themed list. I say much shortened, because the game was nearly six weeks ago now and I can remember very few details. Even with the aid of photographs to jog my memory. I do recall it was a big guns never tire mission.</div>
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<b><span style="color: red;">My Army:</span></b></div>
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My army was Khorne-themed, with a Daemon Prince armed with "THE AXE" and a Chaos Lord on a Juggernaut armed with a powerfist and a lightning claw. I had a strong unit of bikers with the Mark of Khorne and two melta-guns mounted on the bikes. I also fielded a Land Raider with a full complement of Berserkers (a change from my normal Possessed contingent) and eight Khorne Terminators with combi-melta's. To round things out I had ten chaos marines with plasma guns on foot, ten cultists and I used a Vanilla Marine razorback as a proxie for a CSM Predator with autocannon and heavy bolters. Finally, I had 150pts to spend so I fielded a unit of Thousand Sons.</div>
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<b><span style="color: red;">Luke's Army:</span></b></div>
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Luke fielded a Slaaneshi Lord with the Burning Brand on a bike, escorted by a small squad of Bikers. His second HQ choice was a Daemon Prince of Slaanesh with maxed out spells including a lot of Biomancy. He also fielded two ten man Noise marines squads loaded with AP3 eating weapons, a ten man Havoc Squad with four autocannons, an Aegis Defence Line and a normal CSM squad with Mark of Slaanesh, BP and Close Combat Weapon.</div>
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He also fielded a Helldrake. Boo! Hiss! As if he didn't have enough AP3 already.</div>
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<b><span style="color: red;">Deployment:</span></b></div>
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Luke positioned both units of Noise Marines in area terrain, one of them centrally. He placed his Biker Lord and escort behind the centre Noise Marines along with his CSM marines and DP. He placed his Havocs with his Aegis on my right flank. He held two objectives, one with his Noise Marines on the left, one with his Havocs (inside the defence line) on the right. He kept his Helldrake in reserve.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju6UsbEWkgTqElYmNkpC8XelRbBLruTkRMh4PEbz98Y7MchSEnWp0Vi4mjUqBo3AIeu9aKWVd1nM8fQuvPS3V03FoRmz0R6KKXlN1kxA4aizov5wKtUyGzc6z4gaKieR9yMCqvGQSpls8/s1600/DSC_0883.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju6UsbEWkgTqElYmNkpC8XelRbBLruTkRMh4PEbz98Y7MchSEnWp0Vi4mjUqBo3AIeu9aKWVd1nM8fQuvPS3V03FoRmz0R6KKXlN1kxA4aizov5wKtUyGzc6z4gaKieR9yMCqvGQSpls8/s400/DSC_0883.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Luke's/Slaanesh Deployment</td></tr>
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I had one objective on my left behind a hill. Stupidly (and crucially) I'd forgotten that Thousand Sons were only troops in my Tzeentch list and so they couldn't actually hold the objective. Being so damnably slow, they then did nothing all game. I placed my Land Raider and Predator centrally along with the Bikes and Juggerlord. My cultists screened my CSM on the right. Seeing as Luke had the first turn, I kept my DP in reserve, hoping to use him to take out Luke's DP wherever he ended up.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjokvA_2JC7YQbME1baXXzumgyk0eypv8nuOLsUsAw93AvwRlfd2LBks8Iy-Mc0zakkvHS3eUimSKxCYiSZQAnYYPCT4F2DFvgQdoxE9Yei4mymzkJ_VwA_Tka7CzkAJ8jSodN9ODbE1nc/s1600/DSC_0884.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjokvA_2JC7YQbME1baXXzumgyk0eypv8nuOLsUsAw93AvwRlfd2LBks8Iy-Mc0zakkvHS3eUimSKxCYiSZQAnYYPCT4F2DFvgQdoxE9Yei4mymzkJ_VwA_Tka7CzkAJ8jSodN9ODbE1nc/s400/DSC_0884.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My Deployment. Take BEFORE I remembered to place the Pred Proxie</td></tr>
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<b><span style="color: red;">Early Game:</span></b><br />
Luke's first turn shooting was fairly ineffective. I had placed most of my army either out of range or out of LOS of his army. I only lost a single Biker to shooting because his wheel was poking out from behind a bus. I may have lost a cultist or two to some long range Havoc fire but that was it. I had no shooting at all to speak off. Turn two, his DP fries a few of my cultists AND my CSM's. With Havoc fire and the turn 2 arrival of his Helldrake that sealed the fate of both units who promptly failed morale and eventually ran off the table in turn 3 In return, I knock a few hull points off his Helldrake with twin-linked heavy bolter fire and Lascannon fire from the Pred and killed his DP with some twin linked bolt guns and melta guns from the bikers, who by this point were turbo-boosting in circles behind the bus.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIxeDAN3eUBGukiXrDsx9qx4ofiqMoJkz476T5GEoCP5OBKF6I0HJv-SDBdNkMf3CfNkoSEfBLsUKHzYEgcuy-ia3wUs-QhraatwP6-anNgsiXtHZJz39q5oK3P-RB5iovgOTu42IkhWo/s1600/DSC_0885.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIxeDAN3eUBGukiXrDsx9qx4ofiqMoJkz476T5GEoCP5OBKF6I0HJv-SDBdNkMf3CfNkoSEfBLsUKHzYEgcuy-ia3wUs-QhraatwP6-anNgsiXtHZJz39q5oK3P-RB5iovgOTu42IkhWo/s400/DSC_0885.JPG" width="265" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Both DP's were flying at this point, but it's still a cool photo</td></tr>
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<b><span style="color: red;">Mid Game:</span></b><br />
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Luke's horde of AP3 firepower has nothing much left to shoot at apart from my vehicles (everything else being out of LOS) and does almost no damage. The Helldrake managed to Vector Strike the Landraider to no effect and then kill a few bikers with his fiery breath. In return, I shoot down the Helldrake with my Deepstriking Terminators and their combi-melta's, who now threaten the right hand Noise Marine objective. My Predator shoots across the board towards the objective on my back left because, as Heavy Support, it can capture objectives in this scenario.<br />
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To our combined delight, it turns out to have been a Skyfire Nexus all along! To only my delight, my DP with THE AXE charges the central Noise Marines and easily slaughters the Champion in a challenge. The Bikes move up for a charge next turn and blast away at the Havocs with their bolt guns and kill a few of the autocannon gunners.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAleLF7kmO5zHrVzz5UumNpjPrjtndmCwgGAeiSbwezBFHXqZ4qTlNvn_nxcTLZjl0rUhLjToapc4hED3vFV1XwwM6IHn0OyUMB3A0nFc7-ywSsPw974zC9c1-W7Sna08if1OtKE17r6Q/s1600/DSC_0888.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAleLF7kmO5zHrVzz5UumNpjPrjtndmCwgGAeiSbwezBFHXqZ4qTlNvn_nxcTLZjl0rUhLjToapc4hED3vFV1XwwM6IHn0OyUMB3A0nFc7-ywSsPw974zC9c1-W7Sna08if1OtKE17r6Q/s400/DSC_0888.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My turn 3: DP Charges and kills the Noise Marine Champ in a challenge</td></tr>
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In Luke's turn, his Chaos Lord and Bikers charge my Daemon Prince. The Chaos Lord has to challenge the Daemon Prince and who rolls a 1 for the Axe and wounds himself and takes another wound from Luke's Chaos Lord. My DP is now tar-pitting two whole units on his own. His Havocs kills a few Terminators though volume of fire. His Noise Marines on the left shoot at and destroy my Predator with a lucky shot. The Landraider moves up to threaten the Aegis Defence Line objective once the Terminators clear out the Havocs. It still has not yet disgorged it's cargo of 'Zerkers , mostly because I'm expecting Luke's Biker Lord to counter-attack the Terminators once they've driven off the Havocs. The Zerkers would then counter-attack in turn.<br />
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<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0fnrBuIs6OXY4LdMRfksZQ7l7ZONA-DZA5Qu4qHGosWHw2XfiMrB0AE1YhG8gvSvt6bh1_ZBjFtYJ6JjaitDwxvWeUd3q3U-vzDC67SvWuKdyDD-mf_1izOZwK-xtF5qlNRIGYOc5spo/s1600/DSC_0891.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0fnrBuIs6OXY4LdMRfksZQ7l7ZONA-DZA5Qu4qHGosWHw2XfiMrB0AE1YhG8gvSvt6bh1_ZBjFtYJ6JjaitDwxvWeUd3q3U-vzDC67SvWuKdyDD-mf_1izOZwK-xtF5qlNRIGYOc5spo/s400/DSC_0891.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">His turn 3: Slaaneshi Chaos Lord and Bikers charge DP who rolls a 1 for The AXE</td></tr>
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I then charge my own Bikers and Jugger Lord into the huge tar-pit around the Daemon Prince, hoping to clear away the central Slaaneshi units and open up a charge route to the Noise Marines on Luke's left. My DP kills the Chaos Lord. My Chaos Lord kills the Biker Champion. My bikers tear through Luke's Bikers, despite their initiative advantage.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVwIXA3kx08VlOKGMQ-ptFDWDAKZ49kS0gWW4PtLJ1uxtb-QFClh5tjTwASLJwyJ5gs7eKMORawfuOGCeeXp3FYfVg2dN4PtpLYMwHgSsnbrXNqB1XFeu1_gmYJNt3rl1sDduuFjs7dX4/s1600/DSC_0895.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVwIXA3kx08VlOKGMQ-ptFDWDAKZ49kS0gWW4PtLJ1uxtb-QFClh5tjTwASLJwyJ5gs7eKMORawfuOGCeeXp3FYfVg2dN4PtpLYMwHgSsnbrXNqB1XFeu1_gmYJNt3rl1sDduuFjs7dX4/s400/DSC_0895.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My and Luke;s Turn 4: My DP kills Luke's Chaos Lord and my Chaos Lord on his Juggernaut kills his Biker Champion. Luke counter charges in his turn with the Close Combat CSM Marines who lose their Champion to my Lord.</td></tr>
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Luke counters by charging into this huge melee with his Close Combat Marines, whose Champion promptly challenges my Chaos Lord and dies horribly to a Powerfist in the face. His close combat marines flee combat but rally. Meanwhile, I'm slaughtering everything in sight. My terminators charge home into the Havocs and route them, but lose more than half the squad in the process. They then occupy the Quad gun.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp5A2_p9PifzmgpJAysv5uo9ha3KYPi-4C8opIv05XI_9zuhwkwuIGdM6-n74lZyNNgC_gd7plKcfgboXuxOlMN8mMKaTO3JK5r-Ig5ih2yXsgMQXxB0Wux1EPqpaExHVkgdZAFicBrhg/s1600/DSC_0898.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp5A2_p9PifzmgpJAysv5uo9ha3KYPi-4C8opIv05XI_9zuhwkwuIGdM6-n74lZyNNgC_gd7plKcfgboXuxOlMN8mMKaTO3JK5r-Ig5ih2yXsgMQXxB0Wux1EPqpaExHVkgdZAFicBrhg/s320/DSC_0898.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After shooting, this turned out to be a very easy Assault Phase for me.</td></tr>
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Late Game:<br />
Luke' Noise Marines on the left continue to stay put, knowing that if they break cover my AP3 Thousand Sons will have a field day. Meanwhile, my Thousands Sons stay put knowing that if they break cover the AP3 Noise Marines will have a field day.<br />
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On the other side of the board, we're busy annihilating each other. My Daemon Prince manages to kill itself by rolling another 1 with it's axe.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBz2rTM5sHpIVGV-AeD9qpiJzmyKmmlcN0FUbzazonn_PEUbVSK6PBt7zrUs7Gwdu6ALCfJcF8kQv_2bLX7f5LOiphlLRONLBYFouIyP1MamWcOI2wgbhX0PpE4Ij22eYFdzQiRFTIBD0/s1600/DSC_0902.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBz2rTM5sHpIVGV-AeD9qpiJzmyKmmlcN0FUbzazonn_PEUbVSK6PBt7zrUs7Gwdu6ALCfJcF8kQv_2bLX7f5LOiphlLRONLBYFouIyP1MamWcOI2wgbhX0PpE4Ij22eYFdzQiRFTIBD0/s400/DSC_0902.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With 1 wound left my DP rolls a 1 for his Axe Attacks and kills himself. Bummer.</td></tr>
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After which a series of bad dice rolls lead to the death of my Lord. Luke's remaining forces in the centre (half a dozen miniatures or so, including his rallied close combat CSM's) somehow manage to retake the Aegis Defence Line from my Terminators. My Zerkers then charge out of the Landraider and re-take the objective but fail to kill one model, leaving it contested. I try to zoom my Landraider across the board to contest Luke's other objective but it's too late.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ1NzikBy2hpU33F_XtWaNJn98bd5VrIKMD2l2dhWefERm58UE_L6bkK2x-gXlcAVOROX8V8tmZYMwquqPG2G_pT_melnjaTpMz5gi-1jm6huN0V9Bx_mp3bd7qEAn6SqoMaL9FaUs1go/s1600/DSC_0900.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ1NzikBy2hpU33F_XtWaNJn98bd5VrIKMD2l2dhWefERm58UE_L6bkK2x-gXlcAVOROX8V8tmZYMwquqPG2G_pT_melnjaTpMz5gi-1jm6huN0V9Bx_mp3bd7qEAn6SqoMaL9FaUs1go/s400/DSC_0900.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">These six marines somehow managed to kill all three Terminators before they could even strike back!</td></tr>
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I've managed to snatch defeat from the jaws of victory and Luke wins with First Blood, one objective and Slay the Warlord. Meanwhile, I have Slay the Warlord and Line Breaker.<br />
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All in all a very enjoyable blood bath. Luke may have won on points but at the end of the day Khorne never loses. Because, you know, "Blood for the Blood God" and all that jazz.<br />
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<b><span style="color: red;">Things to Remember:</span></b><br />
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<b>Number One:</b> (and this is the biggie that cost me the game) Thousand Sons are only troops in a list with a Chaos Sorcerer of Tzeentch.<br />
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<b>Number Two</b>: Even if your guys can't score on an objective, you should still move them forward the bloody half inch required to see what that mysterious objective is! It could be Skyfire.<br />
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Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-60594657231555005552013-08-28T14:27:00.001-07:002013-08-28T14:27:39.453-07:00Warmachine: Black SoulsAs if I did't have enough on my plate I've been bitten by the Warmachine bug again. I last played in 2006 (before Hordes was even released) if I recall correctly and I've done my best to avoid the game ever since. But now it's grabbed my attention again, so I've raided my bits box and re-assembled as many of my old mini's as I could AND I've dropped £70 quid or so on Mercenary units and Warcasters.<br />
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Now, I'm not a fan of using traditional faction colour schemes or even using "in-game characters" so while I'll be building a force using the Highborn Covenant mercenary list, it will actually represent a Thamar dedicated mercenary unit called the "Black Souls".<br />
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I've already created a miniature to represent the Companies main war-caster from the Hayley warcaster model plus some bits from Legend of the Five Rings and Diablo II miniatures but she (Lady-Captain Errin Taine) will be played primarily using the rules for Ashlynn, with occasional forays into using the stats for Primer Magnus (although Magnus can't actually be used in a Highborn covenant list, I expect to have enough units that will work for Cryx to be able to put together a Four-Star Syndicate list when I want to use her as Magnus)<br />
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The idea is that she is a former lover/companion of Magnus who learned her trade as one of his flunkies before nicking some of his designs and effing off to start her own company of Thamarites. Once I have a large enough force under my belt, I'll be adding Fiona the Black as my second caster. Appropriate, as she is the only Thamarite Warcaster in the game.<br />
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In the meantime, I've decided to go with a Thamar themed colour scheme: Black armour with silver details and black cloth with bone and/or red detailing.<br />
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I've already painted a test miniature using the one and only Devil Dog miniature I could find all the parts for and I'm quite happy with how he turned out. Note the base is unfinished: I've been trying out a number of basing style with the test model. I like this one best though, so I'll be gluing him down and filling up the gaps in the base shortly.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwobYpVR2De3G-x9ilqhUHOHYX3BCxRuADCPFOVRImmR_NdlwphRkb5_2VPZX8uyce8gNQomIdWHSyRc8MBfAKaCTfqlSZKuE16YdYUXd7Uxak4toB3luSd69SJphvv_jKQjMOmQg10kg/s1600/DSC_1368.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwobYpVR2De3G-x9ilqhUHOHYX3BCxRuADCPFOVRImmR_NdlwphRkb5_2VPZX8uyce8gNQomIdWHSyRc8MBfAKaCTfqlSZKuE16YdYUXd7Uxak4toB3luSd69SJphvv_jKQjMOmQg10kg/s400/DSC_1368.JPG" width="300" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Devil Dog Test Miniature</td></tr>
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Ironically, fielding the Highborn Covenant means I'll be able to take Morrowan units who hate Thamarites and can't be used in the same army. Not to worry, I'll paint them up as Thamarites and call them Thamarites. I just won't be able to use them in the same list as any actual Thamarite models.Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com4tag:blogger.com,1999:blog-7211372621651681753.post-26858554106674892922013-08-07T13:30:00.001-07:002013-08-07T13:30:50.148-07:00Terrain Tutorial: Industrial Style FencingAnother bit of relatively easy utility terrain. Great for blocking lines of advance (in some systems), creating storage areas, supply depots and even basketball courts.<br />
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You will need:<br />
Superglue<br />
Good Pair of Scissors<br />
Sand<br />
Milli-put<br />
Fine Metal Mesh (I got my mine from the paper mache section of an art store. Car body mesh also works well).<br />
Small, thin wooden sticks - toothpicks, coffee stirrers, anything like that.<br />
Basing Materials - in my case I like to use cake trays, because they're good and thick and the foil-treated surface helps prevent the cardboard from warping.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu0z973wdrvTeIo07eauCgcoIjDnAaiFvunTVNEpr4acHqv22CSCPbVyHrpZt6eBTPqPVrfPkWj3lJWeBev-khy4-TBRcIlGzTAHG6upq-vToui8dWcbZATbR1EsPTCIBZRAMspXXIt54/s1600/DSC_1192.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu0z973wdrvTeIo07eauCgcoIjDnAaiFvunTVNEpr4acHqv22CSCPbVyHrpZt6eBTPqPVrfPkWj3lJWeBev-khy4-TBRcIlGzTAHG6upq-vToui8dWcbZATbR1EsPTCIBZRAMspXXIt54/s400/DSC_1192.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some of what you will need.</td></tr>
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Step One: Eat the cake. Yum Yum.<br />
Cut the basing material into long thin strips about an inch wide. I've cut mine into 8 inch long strips because my mesh comes in eight inch sections, to save a bit of measuring. Once you've done that, place three blobs of milliput on the strip. One at each end and one in the middle. If you're using the cake tray, you'll need to superglue these down, otherwise the milliput won't take. Then cut you're wooden sticks to size (I like 75mm) and stick them into the milliput. Build up more milliput around the stick to help secure it in place. The sticks don't all have to be exactly the right length (or even straight) because the fence posts would subside over time.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLsgpE_Wg-ChKzHQQ8gYQAb_xSLEVUAkq3JRpgzw-eRPyUhCirgARYDKn5W_r9vxJjVn4XL092NAEC7Xeyk1Pu6RLf95K0BfXPHA6sGuLy5gUYMZ2wNQ5Vxz2pCncXmvYcO7dtCWwdPo/s1600/DSC_1197.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLsgpE_Wg-ChKzHQQ8gYQAb_xSLEVUAkq3JRpgzw-eRPyUhCirgARYDKn5W_r9vxJjVn4XL092NAEC7Xeyk1Pu6RLf95K0BfXPHA6sGuLy5gUYMZ2wNQ5Vxz2pCncXmvYcO7dtCWwdPo/s400/DSC_1197.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After the first few steps you'll have something like this.</td></tr>
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Next, cut the wire-mesh. You want each strip to be as long as the base and as tall as the fence posts. In my case, that mean's 8inches long by 75mm high. Yes I'm mixing my measures here. I'm a child of the metric-changeover period. I work with both systems. Place more milliput lobs between the posts (remember that if you're using the cake tray you will need to glue them in place. Push the mesh down into all five blobs and use superglue to stick the mesh to the posts. You may find you need to use more miliput or blue tac to keep the wire stuck to the sticks long enough for the glue to dry.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG01MH8lxpQ5xVHNYLd2KYlhssoeeYp1Pa50gijsYwlsWohhlv71tXwy3CyegPDIMF9ch874NkvxxDbQKSHstmsJr4HOdGM81rB35yOMpJA7onI-JB8S-APTV1wxigrTRfulUmnbDdjd4/s1600/DSC_1198.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG01MH8lxpQ5xVHNYLd2KYlhssoeeYp1Pa50gijsYwlsWohhlv71tXwy3CyegPDIMF9ch874NkvxxDbQKSHstmsJr4HOdGM81rB35yOMpJA7onI-JB8S-APTV1wxigrTRfulUmnbDdjd4/s400/DSC_1198.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">More milli-put blobs added and mesh fence in place.</td></tr>
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<div class="separator" style="clear: both; text-align: center;">
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Now you need to frame the mesh in place between the original posts and a second set of three posts. Again, secure them to the base using milli-put (and super-glue if using the cake tray). You'll often find the posts don't want to stay together and will branch out to form a V shape. Use milli-put and superglue to fix the top's of the two posts together.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAgd_zK3ZGahqvgEIOIxEeU8lzzP5d294i8RmSUwDTTBLrUvfaEIcRsH4QZWO3aNKIi4J1hKJpV2rI4lWgJPV9kwI3T53nhDWhxoDRleqXadYn0EUAW8Qwst_PikuDU1ca2pWH-noq3N4/s1600/DSC_1199.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAgd_zK3ZGahqvgEIOIxEeU8lzzP5d294i8RmSUwDTTBLrUvfaEIcRsH4QZWO3aNKIi4J1hKJpV2rI4lWgJPV9kwI3T53nhDWhxoDRleqXadYn0EUAW8Qwst_PikuDU1ca2pWH-noq3N4/s400/DSC_1199.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stick the two posts together with milli-put and super-glue.</td></tr>
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<div class="separator" style="clear: both; text-align: center;">
</div>
Remember to make a set of gates using two sets of four fence posts. I tend to make one gate base for every two or three bases of normal fencing.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQJiBVBlRFVzoLUP6QlxXIn5CL4cTf9HcYzP-sJtSiZMmBeZ2SeoRi6ikURHGlnBbIAER0yUKnKpHnGAl6AA1V_N8dtnh6L6jcrCq0T74HWPqKwdZipEZfrFbTQ2_OHR6JAW52sCpxlFM/s1600/DSC_1206.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQJiBVBlRFVzoLUP6QlxXIn5CL4cTf9HcYzP-sJtSiZMmBeZ2SeoRi6ikURHGlnBbIAER0yUKnKpHnGAl6AA1V_N8dtnh6L6jcrCq0T74HWPqKwdZipEZfrFbTQ2_OHR6JAW52sCpxlFM/s400/DSC_1206.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gates</td></tr>
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Once you've assembled your fences, let the milli-put set over night before doing anything else.Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-4084296819839423722013-08-05T14:36:00.002-07:002013-08-05T14:36:34.859-07:00Silo Build Part II -PaintingPart two of the silo terrain building article.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh40dYpPl1ikuFBxSfRsYEHJ11o-WdBfP7ZwXcgthLaaQqesFDoK9srNYmb5-qippuQJBtG6l5wRch-HRxJScTzAFjFa4Xvv8-drGgVX4ZqiRsXT6lnnuWKmkKYfn1rUJG8887B4aZoaL4/s1600/DSC_1086.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh40dYpPl1ikuFBxSfRsYEHJ11o-WdBfP7ZwXcgthLaaQqesFDoK9srNYmb5-qippuQJBtG6l5wRch-HRxJScTzAFjFa4Xvv8-drGgVX4ZqiRsXT6lnnuWKmkKYfn1rUJG8887B4aZoaL4/s400/DSC_1086.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Taking a very old, stiff-bristled brush I half-stipled, half painted long streaks of Model Air Rust paint down the sides of the Silo and around the spot wields. If you don't have Model Air Rust, any dark brown/umber paint mixed with a metallic will do.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6s3mrYJpYtqL3FKlfTChoLRGry7gFZuSSSu_kbjO6DgEfvtCT9Ol9wfhXrtUmIwfKVP5MGpMd2_pCrtfER3-t5vIqwm497jxvgo_EdoE_RLrMsvmbkONRLR5UeLyaWncDp4cjT9Vrhow/s1600/DSC_1087.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6s3mrYJpYtqL3FKlfTChoLRGry7gFZuSSSu_kbjO6DgEfvtCT9Ol9wfhXrtUmIwfKVP5MGpMd2_pCrtfER3-t5vIqwm497jxvgo_EdoE_RLrMsvmbkONRLR5UeLyaWncDp4cjT9Vrhow/s400/DSC_1087.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I did the same on the upper surface of the silo and around the rim, careful to make sure I applied the rust coloured paint anywhere water might collect in pools.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglnev2LacmNJvk_1eVifktaIAF5RGD9B6F469S5Rb0gc3LcPJqPuvkB0uOx1Oja7xzzuTbMgCuebppqNSpBvUxDbOFimZHAh5lG6sfdShfLCPKMftnZsxzpp_Qm-fc7zNOhfH8YrrZfys/s1600/DSC_1090.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglnev2LacmNJvk_1eVifktaIAF5RGD9B6F469S5Rb0gc3LcPJqPuvkB0uOx1Oja7xzzuTbMgCuebppqNSpBvUxDbOFimZHAh5lG6sfdShfLCPKMftnZsxzpp_Qm-fc7zNOhfH8YrrZfys/s400/DSC_1090.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Taking Mig Light Rust Effects and using the same stiff brush I painted orange streaks over the rust-brown, being careful to leave the rust brown showing a the edges. If you don't have Mig Light Rust, then any bright orange paint will do the same trick. Just make sure to water it down to the consistency of ink first.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqcEphBWJ0pCZ4Vr-2t7OAAOBrPDg8tVV-6N2qJFKdWM-pqqHuSXXTcgnKr66uQ5T9la91Eh3PxxE7NYDWxQpPmFxSjWWu1Bq_w8XyiqcwV_Y2WY1P72nwJT6DGbbbN4dKfC6JGSQ58Dc/s1600/DSC_1091.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqcEphBWJ0pCZ4Vr-2t7OAAOBrPDg8tVV-6N2qJFKdWM-pqqHuSXXTcgnKr66uQ5T9la91Eh3PxxE7NYDWxQpPmFxSjWWu1Bq_w8XyiqcwV_Y2WY1P72nwJT6DGbbbN4dKfC6JGSQ58Dc/s400/DSC_1091.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">And again on the upper surface of the silo</td></tr>
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At this point I did something stupid: I forgot to take a photo of the next stage. All I did was take some Games Workshop Armageddon Dust and, using my fingers, smudged it all the "clean", silver bits of the silo to represent years of dust storms and the like.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHst2Mqi9s5R5tnzHGynEhjXaUwU2CU9IKm-XpWzZn5TXEPu9A8x3DT5hm9FHWL_RIHfAlROCnUv4mONC6PazNiRJrPvUCmwYDB1gcbw_1Eyltn5Yicri0SMzmm3CuaRuAjB17R3KLLQM/s1600/DSC_1106.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHst2Mqi9s5R5tnzHGynEhjXaUwU2CU9IKm-XpWzZn5TXEPu9A8x3DT5hm9FHWL_RIHfAlROCnUv4mONC6PazNiRJrPvUCmwYDB1gcbw_1Eyltn5Yicri0SMzmm3CuaRuAjB17R3KLLQM/s320/DSC_1106.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After adding the Armaggeddon dust, I overloaded my stiff-bristled, old brush with ink and, using painting down from the top of the silo to the bottom, applied it all over the silo, been careful to leave as many streaks and making the coverage as uneven as possible. </td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja-SHVC4qXVhIwewEclIaagWVnuIbAxjJqWp32InZDJMFUUF2aRryThKFzgtLwEGk-UJkwq9GQU26m16iqIlOvyisLw0UaEB5QuBF4RvuwgZfD85kY-XmpyHxUL2G-nYZbtLBrFUkZPVc/s1600/DSC_1109.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja-SHVC4qXVhIwewEclIaagWVnuIbAxjJqWp32InZDJMFUUF2aRryThKFzgtLwEGk-UJkwq9GQU26m16iqIlOvyisLw0UaEB5QuBF4RvuwgZfD85kY-XmpyHxUL2G-nYZbtLBrFUkZPVc/s320/DSC_1109.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With the Silo now looking like a rusty, abandoned piece of junk, I painted the base Vellejo Model Colour English Uniform and dryrbished with Vellajo Model Colour Green Ochre.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU55q19mXXw4LvnFTBwG_pITrc0KZt4w_mJ1oawML8WtYkVcUmEVf72K6GM5BaOoc3Pn_69187aqfRiSFrnaYxpfUovlSfmunDbryduGGho5G4ZSHeh_heyp1XVphQv95xg-Z4RtuvZWA/s1600/DSC_1164.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU55q19mXXw4LvnFTBwG_pITrc0KZt4w_mJ1oawML8WtYkVcUmEVf72K6GM5BaOoc3Pn_69187aqfRiSFrnaYxpfUovlSfmunDbryduGGho5G4ZSHeh_heyp1XVphQv95xg-Z4RtuvZWA/s320/DSC_1164.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">All Done. About 2 man-hours of work.</td></tr>
</tbody></table>
<br />Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-45082028503156378532013-08-04T13:07:00.002-07:002013-08-04T13:07:49.868-07:00Silo Build Part I<div style="text-align: justify;">
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<div style="text-align: justify;">
It's been a while since I knocked together any terrain to add to my collection. Inspired by a champagne truffle box, I decided it was time to add a storage silo my collection of 28mm Bad Landing/Post-Apocalypse scenery. I have a good number of storage silo's already, but they're better suited to 15mm scale or less. So it's time for me to fill this gaping hole in my scenery collection:</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAGluXL1UySLmHZP1obmEnczyN-ttKNMEcFdQbFLPVRATOldWrv837-xtAey-6vqnbUdg8w7wSXiodlZ0Wehhp35Nb_0P-CvNlBS9ltELD_bk5-wOTQG6kSyZZWumj7fgmxz0bDZKsVYs/s1600/DSC_1054.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAGluXL1UySLmHZP1obmEnczyN-ttKNMEcFdQbFLPVRATOldWrv837-xtAey-6vqnbUdg8w7wSXiodlZ0Wehhp35Nb_0P-CvNlBS9ltELD_bk5-wOTQG6kSyZZWumj7fgmxz0bDZKsVYs/s400/DSC_1054.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Parts: Sturdy round box, CD, Old Ink Pot Lid, Bottle Top, Old Spru's, Staples.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1hQgSP4GKnTug6d5Z-L5Ysz_lFkSxP3wOVZEuGGwHSsZ-80LF_nOhFaBIcW2ASKpMd1EupyWDEuzCivzH3B4AfQanjv_qVfevhcEimoy-cVmTGxeRQB_JCdiQdExFnZKQgfD-ALxymIE/s1600/DSC_1055.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1hQgSP4GKnTug6d5Z-L5Ysz_lFkSxP3wOVZEuGGwHSsZ-80LF_nOhFaBIcW2ASKpMd1EupyWDEuzCivzH3B4AfQanjv_qVfevhcEimoy-cVmTGxeRQB_JCdiQdExFnZKQgfD-ALxymIE/s400/DSC_1055.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I first cut th sprus to length then glued them together, using the round "spacer" on the sprue as a spacer between the two "pipes".</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwGvWwzvLq2FReNAKiUS0TY95rR_pAxMvDJ2BQsBHCzEvwuWdZpHM8AmWaPnJQ_JU12aGywTbbZOWPqlyk2bUDDQislOZyuHCkKCTbjy4MY5N3EyKLAzDQTCGethlZ0qUCOIvvQPchtkw/s1600/DSC_1056.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwGvWwzvLq2FReNAKiUS0TY95rR_pAxMvDJ2BQsBHCzEvwuWdZpHM8AmWaPnJQ_JU12aGywTbbZOWPqlyk2bUDDQislOZyuHCkKCTbjy4MY5N3EyKLAzDQTCGethlZ0qUCOIvvQPchtkw/s400/DSC_1056.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Like this.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTFEbuR7B4OrtU435XGkqIUqedKtD3ZxxbGbFVjrn9jota8hf-L4fW4rxNz744krhxWPO1rIT0FtvpSBajx6nudftA8d2IWq58ZxombrFLFJ3JZ3s4PlM-_O4ObYVZMTltk57VikTJXXI/s1600/DSC_1057.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTFEbuR7B4OrtU435XGkqIUqedKtD3ZxxbGbFVjrn9jota8hf-L4fW4rxNz744krhxWPO1rIT0FtvpSBajx6nudftA8d2IWq58ZxombrFLFJ3JZ3s4PlM-_O4ObYVZMTltk57VikTJXXI/s400/DSC_1057.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I super-glued the pipes to the side of the box, then glued the box to the CD.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXB4_NRDLrbnxikIL1suef8ug1A3MhcAksP5dJi0XWiP9j8sk7B64S3Z2Fy9dxXgD6XSP8ZATXLXzrSrDU1OvJ5lzLdH9TzCcN6sBGNdXNSgOBdveotPPLXhFNRhCMQKv_45qVfgrUrAE/s1600/DSC_1059.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXB4_NRDLrbnxikIL1suef8ug1A3MhcAksP5dJi0XWiP9j8sk7B64S3Z2Fy9dxXgD6XSP8ZATXLXzrSrDU1OvJ5lzLdH9TzCcN6sBGNdXNSgOBdveotPPLXhFNRhCMQKv_45qVfgrUrAE/s400/DSC_1059.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I then super-glued the bottle top and ink pot lids in place to make a hatch. I made sure that the spru-pipes were flush with the bottle lid.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVzLlkufUxt20OmzpUS_P3Jy_2TANRpNXP-h3UViKChV8X-4dyvQ4sVXx-HG9b5abLRnI03sUEW8kp-cmvdIHEmu66ncntylnq0PtseMcP-3_YbfQBEI2Yle265Th4aur1fYHOn-mKBIQ/s1600/DSC_1065.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVzLlkufUxt20OmzpUS_P3Jy_2TANRpNXP-h3UViKChV8X-4dyvQ4sVXx-HG9b5abLRnI03sUEW8kp-cmvdIHEmu66ncntylnq0PtseMcP-3_YbfQBEI2Yle265Th4aur1fYHOn-mKBIQ/s400/DSC_1065.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I used groups of three staples to make ladder rungs and super-flued them place. I used milli-put to make "spot weld" marks. The flock was glued to the base with PVA glue.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ix8Qk-VK6fNiiefDDqR-cNBSNmMr8Jowim0phcItTVSW_NOcDUdDuEijhZE4Fg7Gd-FI0-zvCU8pHQshsYfXlEZ1utY60r_OGreXNI9uuVamaJsmiFvoVxEoQvC5P4cm6uqtng2kQ9s/s1600/DSC_1085.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ix8Qk-VK6fNiiefDDqR-cNBSNmMr8Jowim0phcItTVSW_NOcDUdDuEijhZE4Fg7Gd-FI0-zvCU8pHQshsYfXlEZ1utY60r_OGreXNI9uuVamaJsmiFvoVxEoQvC5P4cm6uqtng2kQ9s/s320/DSC_1085.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After spraying with a black undercoat, I lightly sprayed over the top with Army Painter Plate Mail Spray-Paint.</td></tr>
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<br />Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com3tag:blogger.com,1999:blog-7211372621651681753.post-43214452933500297152013-07-21T08:12:00.002-07:002013-07-21T08:12:29.366-07:00Battletech: Plague Raid<div style="text-align: center;">
<i><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">"</span></i><span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><i><span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;">Unbelievable! There we were just taking our mechs down the street to a meeting with out client and some fool of a local mech-jock jumps right in front of Ranger while he's running down the street. So of course there's a collision and the local's Vulcan gets wrecked, but that's no reason for the local shit-heel mech jocks to start firing at us? What's a responsible Mech-Jock to do? I mean, we're in a city. Still, we have to defend ourselves. It's not like we wanted to get into a firefight in the middle of a crowded settlement. But we simply have to defend ourselves. It's the only reasonable thing to do...."</span><span style="font-family: Arial, Helvetica, sans-serif;">-</span></i><span style="font-family: Arial, Helvetica, sans-serif;"> Snr. Lt. Lishka Andronova, Fox Hounds Mercenary Unit</span></span></div>
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<tr><td style="text-align: center;"><img height="320" src="http://3.imimg.com/data3/DQ/SE/MY-4981833/iqbal-metal-industries-logo-120x120.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Iqbal Industries</td></tr>
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<span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><span style="font-family: inherit;"><br /></span></span>
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<span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><span style="font-family: Georgia, Times New Roman, serif;">The Fox-Hounds deploy from an Iqbal Industries Leopard Class Drop-ship. With their jumpship parked at a pirate point between the planet and it's moon, they have just twelve hours to rescue their employer and evacuate to the drop point.</span></span></div>
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<span style="color: #333333; line-height: 15.453125px;"><span style="font-family: Georgia, Times New Roman, serif;"><br /></span></span></div>
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<span style="background-color: white;"><span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #333333;"><span style="line-height: 15.454545021057129px;">Lishka deploys in her Raven, Domino in one of the Javelin's, Vik in his beloved Valkyrie and Ranger in his modified Clint. Hoping for a repeat of an earlier success, they hope to extract the target without firing a shot, ensuring civilian casualties in the crowded cityscape are kept to a mnimum, The 'Hounds plan is for Lishka to move to the </span><span style="line-height: 15.453125px;">rendezvous</span><span style="line-height: 15.454545021057129px;"> point under cover of her Raven's ECM while the other three 'Mech lead the defending forces on a wild goose chase through the early morning city streets.</span></span></span></span></div>
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<span style="background-color: white;"><span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #333333;"><span style="line-height: 15.454545021057129px;"><br /></span></span></span></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><span style="line-height: 15.454545021057129px;"><span style="color: #333333;">For only the second time in the Fox Hounds year-long existence, the plan does not survive contact with the enemy. So badly, in fact, that just thirty seconds into the engagement [</span><span style="color: red;">two turns</span><span style="color: #333333;">] the Fox Hounds adopt their "Go to Hell" plan: the last-ditch plan adopted when things go so </span></span><span style="color: #333333;"><span style="line-height: 15.453125px;">catastrophically</span></span><span style="color: #333333;"><span style="line-height: 15.454545021057129px;"> wrong, you hadn't made a specific plan for dealing with the eventuality concerned.</span></span></span></div>
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<span style="font-family: inherit; line-height: 15.454545021057129px;">********************</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0xUYn4d3XC8wMyGlvHcoLLG-ZDlctaM6GuduRzkXnAIC7ua3MZGL4tsQRXYakuFO9gbX-hKWhfBsAB2ifg8iHKTabior-i75q2m5xxw3l03ZMvw3VHYNmR8s5ta0kcrEyhg66o0XN-qE/s1600/Locust.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0xUYn4d3XC8wMyGlvHcoLLG-ZDlctaM6GuduRzkXnAIC7ua3MZGL4tsQRXYakuFO9gbX-hKWhfBsAB2ifg8iHKTabior-i75q2m5xxw3l03ZMvw3VHYNmR8s5ta0kcrEyhg66o0XN-qE/s320/Locust.gif" width="212" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Outworlds Alliance Locust</td></tr>
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<span style="font-family: inherit; line-height: 15.454545021057129px;"><br /></span></div>
</span></span></span><span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><span style="font-family: Georgia, Times New Roman, serif;">The Foxhounds Mechs make their way to the city limits without incident. Lishka's mag-scans detect the presence for four Outworld Alliance Mechs on a radnom patrol pattern. A Blackjack, a Vulcan, a Locust and an Urbanmech. A very formidable city-fighting force. </span></span><br />
<span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><span style="font-family: Georgia, Times New Roman, serif;"><br /></span></span>
<span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><span style="font-family: Georgia, Times New Roman, serif;">Despite their ECM and their cautious approach, the four patrolling Outworlds Alliance Mechs quickly make visual contact with the Fox Hounds and issue the following challenge:</span></span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><br /></span><span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><i>"Unidentified Battle Mechs, you are in violation of a class one Quarantine order. Power down and submit to decontamination and quarantine procedures immediately.</i>"</span></span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><span style="background-color: white; color: #333333; line-height: 15.454545021057129px;"><br /></span><span style="color: #333333;"><span style="line-height: 15.453125px;">Under their ECM umbrella, only Lishka can hear the message. With a distinct feeling of dread creeping into her soul, Lishka suddenly understands why the streets are so deserted, without even a milk float or delivery van in sight. She quickly passes the message to the rest of the lance via tight-beam microwave laser.</span></span></span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #333333;"><span style="line-height: 15.453125px;"><br /></span></span><span style="color: #333333;"><span style="line-height: 15.453125px;">"<i>Oh...</i>," muses Ranger. "<i>So that last garbled bit of the translation probably read </i>sicker<i> by the day then?"</i></span></span></span><br />
<span style="color: #333333; font-family: Georgia, Times New Roman, serif;"><span style="line-height: 15.453125px;"><i><br /></i></span></span>
<span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #333333;"><span style="line-height: 15.453125px;">In keeping with their plan, the Fox Hounds do not reply. Briefly, the Fox Hounds consider bugging out. They hadn't hired on to break a quarantine order and risk spreading a plague. But they'd accepted a contract, even without the full details. They've never broken a contract, and they don't intend to. They'll just have to make damn sure to keep Iqbal and his family quarantined all the way to New Avalon and the NAIS.</span></span><span style="color: #333333; line-height: 15.453125px;"> </span></span><br />
<span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #333333; line-height: 15.453125px;"><br /></span></span>
<span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #333333; line-height: 15.453125px;">Lishka (the only one not yet visually spotted) quickly away from the group at speed while the others pound down the deserted streets as fast as they can in the vague direction of the target building, Iqbal industries Corporate Head Quarters.</span></span><br />
<span style="color: #333333; font-family: Georgia, Times New Roman, serif;"><span style="line-height: 15.453125px;"><br /></span></span>
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<span style="color: #333333; font-family: Georgia, Times New Roman, serif;">Meanwhile, a Vulcan Mech jumps straight out in front of Ranger's running 'Mech and executes the the universal "halt" posture. Or at tries it's best iconsidering it doesn't have any hands to raise. Grinning like a lunatic, Ranger responds to the challenge (and keeps to the 'Hounds self-imposed rules of engagement) by charging his Clint into the Vulcan, knocking it to the tar-mac and very nearly destroying it, stripping most of it's torso locations down to the internal structure.</span></div>
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<span style="color: #333333; line-height: 15.453125px;"><span style="font-family: Georgia, Times New Roman, serif;"><br /></span></span></div>
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<span style="color: #333333; line-height: 15.453125px;"><span style="font-family: Georgia, Times New Roman, serif;">His triumphant laughter is short lived however.</span></span></div>
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<span style="color: #333333; line-height: 15.453125px;"><span style="font-family: Georgia, Times New Roman, serif;"><br /></span></span></div>
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<span style="color: #333333; line-height: 15.453125px;"><span style="font-family: Georgia, Times New Roman, serif;">Seconds later, the group receives an omega transmission from Lishka's Raven. The others watch in mingled astonishment and horror as their colleague's ejection seat shoots into the air atop a column of fire.</span></span></div>
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<span style="color: #333333; line-height: 15.453125px;"><span style="font-family: Georgia, Times New Roman, serif;"><br /></span></span></div>
<span style="font-family: Georgia, Times New Roman, serif;"><div style="text-align: justify;">
<span style="line-height: 15.453125px;"><span style="color: red;">[I was playing via Skype, and as such I couldn't read the level indicators on the building hexes. It turns out that the building I thought was hiding me from the Locust was actually just a level one. My positioning in BT games is normally spot on so no one thought to question it. Ooops. The fast little Mech walks right up to my left side and unleashes an alpha strike from one hex away. Four SRM's and a Medium Laser hit later and I'm staring in horror at my record sheet. All three weapons hit my left torso location, stripping away all the armour and scoring a critical! With mingled horror and laughter, we watch as the fully loaded SRM ammo bin goes up! Lishka, our fearless leader, just got one-shotted by a bloody Locust! In all fairness though, the other critical hit location (the ECM) would have been just as bad. We'd never have been able to repair or replace it, and without it the Raven would have been so much junk anyway.</span><span style="color: #333333;">]</span></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixsEPcKxLvPlMnhXFNUjUruReGg_3CB8COvAGzSQW1mPS4NSAmV9hQY8Czle-ysFRK4IsDlCQEzF_KB87qB5fF4tlLdqC_TIPEbF9jm-02fte-9fN3-iThLWJ59LvCh4WWfSYq0q3gynA/s1600/Lishka+Ejects.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixsEPcKxLvPlMnhXFNUjUruReGg_3CB8COvAGzSQW1mPS4NSAmV9hQY8Czle-ysFRK4IsDlCQEzF_KB87qB5fF4tlLdqC_TIPEbF9jm-02fte-9fN3-iThLWJ59LvCh4WWfSYq0q3gynA/s320/Lishka+Ejects.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lishka Ejects</td></tr>
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<span style="color: #333333; font-family: Georgia, Times New Roman, serif;">"<i>That's it</i>." Foa grumbles. "<i>Weapons free.</i>"</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><span style="line-height: 15.453125px;"><br /></span></span>
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<span style="font-family: Georgia, Times New Roman, serif;"><span style="color: #333333;">The ensuing melee is a confused one. </span><span style="color: #333333;">Trying to keep civilian casualties down as much as possible, the 'Hounds get in close and only fire when sure of their shots. Domino avenges the Raven by destroying the Locust with an point-blank alpha-strike of her very own [</span><span style="color: red;">poetic justice: she hit with 11 out of 12 SRM's and caused an ammo explosion</span><span style="color: #333333;">]. Ranger meanwhile tangles with the Black Jack, keeping it busy but taking major damage in the process.</span></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<span style="color: #333333; line-height: 15.453125px;"><div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">With the Locust down and the surviving enemy Mechs either too slow or out of position to pursue her, Domino makes a break for the target building. </span></div>
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</span><span style="color: #333333; font-family: inherit; line-height: 15.453125px;"><div style="text-align: center;">
<span style="font-family: inherit;">****************</span></div>
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</span><div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Lishka ran through the darkened streets, dodging from doorway to doorway, horrified by the number of yellow "quarantine" posters and fatality markers plastered to doors and windows. Not so far away she can hear the sound of pounding Mech feet. Dodging into an alley, she watches the Urban Mech plod down the street where she stood only moment ago, streams of tracer fire erupting from it's stubby auto-cannon. Steam rises from the surface of the over-heating machine. She notices an old mop handle out of the corner of her eye and briefly considers bluffing the pilot of the machine with an "inferno launcher" but dismisses it. That would be a stupid idea, she reckons. The damn things were so new he might never even have heard of them. Besides, a satchel charge would be more threatening. Quickly, she searches through a nearby dumpster for a discarded satchel, school bag. Even a shopping bag. But she can't find any. Pity. Capturing a mech, even an Urbanmech, with a bit of rubbish would have been a real salve to her ego. Shrugging, she watches the Urbanmech ascent to the roof of a nearby building on jets of fire, and jogs on towards the target building.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">[<span style="color: red;">Yes, we actually considered doing this in game.</span>]</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">"Urbanmech at hex 1720, heading north" she comms.</span></div>
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<span style="font-family: inherit;">*****************************</span></div>
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<tr><td style="text-align: center;"><img 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" style="margin-left: auto; margin-right: auto;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Target Building</td></tr>
</tbody></table>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Domino reaches the target building without incident, disabling a handful of large laser turrets on the way. On the roof, a portly, coffee-skinned gentleman waves for her attention.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">"<i>Mr Iqbal I presume?</i>" she issues via loudspeaker.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">The portly gentleman steps onto the Javelins hand and, after being settled onto the Mech's shoulder, soon finds his way to the cock-pit. Below, an unmarked van pulls into the street, leaving the underground parking garage with all lights extinguished.</span></div>
<div style="font-family: inherit; text-align: justify;">
<br /></div>
<div style="font-family: inherit; text-align: center;">
************</div>
<div style="font-family: inherit; text-align: center;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">"<i>That's it"</i>, Ranger exclaims, "<i>we've got the package. Keep these guys busy Vike. I'm going to extract Lishka</i>".</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">"<i>No, no, you big lug.</i>" comes the Russian-accented rebuttal.<i>"Don't you realise there's a civilian driving that vehicle? Into a 'Mech brawl? In a crowded city? Have them rendevous with me at Hex 1194. I'm driving them out of here."</i></span></div>
<div style="text-align: justify;">
<i><span style="font-family: Georgia, Times New Roman, serif;"><br /></span></i></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Ranger ignores her, "<i>no Mech, no vote.</i>" is his reply (much to Lishka's fury! All the more so because she's still the boss -as she see's it- and partially because she still has another Mech back on Galatea. No way is she letting anyone imply that she is dispossessed!)</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">While Vike performs an altogether impressive display of holding off the Blackjack AND the damaged Urban Mech on his own [<span style="color: red;">the Vulcan has long since withdrawn</span>] Ranger tries to scoop up Lishka. However, she dodges his Mech's sweeping hand and dives into a building. Shortly thereafter, both she and the van arrive at the new rendevous point more or less simultaneously and Ranger gives up. Lishka pushes her way into the drivers seat. </span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: center;">
<span style="font-family: Georgia, Times New Roman, serif;">"<i>Hi Kids. Who likes fair-ground rides?</i>" </span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">She immediately takes not of how sick and pale the family looks, and very much hope's it's due to fear rather than disease. Even so, she resigns herself to a long period in Quarantine, and takes off down the road at break-neck speeds while Vike, Domino and Ranger cover their escape.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Plain sailing from here on in.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="font-family: inherit; text-align: center;">
******************</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBfUKJaXd_augMKo2Jh4-fVTK8-MI4sbxwmljdVE5i7YkaeFNtcj6An5hN6jqmeSfrnPdG3MwcmdthZYDnmnhj9EOGND_N3sPEVMdC7bLmTcTiI8BQYXDZOM2xdJ-TZGhnEsUxdAuZUEw/s1600/Death+of+a+Javelin.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBfUKJaXd_augMKo2Jh4-fVTK8-MI4sbxwmljdVE5i7YkaeFNtcj6An5hN6jqmeSfrnPdG3MwcmdthZYDnmnhj9EOGND_N3sPEVMdC7bLmTcTiI8BQYXDZOM2xdJ-TZGhnEsUxdAuZUEw/s400/Death+of+a+Javelin.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Death of a Javelin</td></tr>
</tbody></table>
<div style="font-family: inherit; text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><i>"Sweet Christ what was that!</i>" exclaims the family chauffeur, a huge explosion lighting up the sky a hundred metres or so to their left." For a moment, Lishka can't answer. She's too buys listening to the angry shouts in her com-bead. In a quiet voice, she mutters back to him</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">"T<i>hat was daddy's ride!</i>"</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Not far away, Domino, with a fat man buckledon her lap, shoots into the air in her ejector seat, straining not only from the G's, but from the added weight of the fat man on her lap, magnified several times from gravity's pull.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Suddenly, it looks like Ranger might get to rescue someone after all.</span></div>
<div style="font-family: inherit; text-align: center;">
<br /></div>
<div style="font-family: inherit; text-align: center;">
****************************</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img src="http://1-media-cdn.foolz.us/ffuuka/board/vg/image/1351/55/1351556829281.jpg" style="margin-left: auto; margin-right: auto;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Outworlds Alliance Urban Mech 13</td></tr>
</tbody></table>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Lishka yells into her mic:</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<i><span style="font-family: Georgia, Times New Roman, serif;">"Ranger, you're on extraction duty. Vik, kill that bloody Urbanmech. Don't worry about us. You're just attracting fire to us. I don't want any stray shots hitting us, so just keep away!"</span></i></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Slamming the accelerator pedal to the floor, she takes corners at insane speeds, driving with all the skill of a professional racer. Street-lights whiz by, and from behind her she can hear the sounds of retching, smell the foul taint of vomit in the air.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Suddenly, streaks of tracer light up the air either side of the civilian model van. Impacts shake the back end of the vehicle, and she nearly loses it, skidding as she takes a corner..</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><i>"Those f***king sons of B**** are shooting at us! That bloody Urbanmech is trying to kill us. Toast the b******"</i>.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="font-family: inherit; text-align: center;">
****************</div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Several hundred metres away, Vik disengages from the Blackjack, launching himself into the air on a bed of jump-flames. He immediately switches fire to the murderous Urban-mech on the roof-top, his missiles peppering across it's chest. But it's the last of his ammunition. Now he's down to his medium laser alone. Not far away, the Urbanmech ignores him, sending round after round of autocannon fire towards the fleeing van with it's precious, vulnerable human cargo.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">Releasing a berserker roar, Vike leaps atop the Urbanmech's roof! Too late the other pilot see's the danger, trying to turn his ponderous Mech to face the Foxhounds Valkyrie. With a casual gesture that belies the pilots, triumphant rage, Vike's pushes the murderous bastard and his machine off the building's roof, to tumble brokenly to the street three stories below.</span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Georgia, Times New Roman, serif;">As the red-smear across his vision clears, Vike hear's Rangers relieved shout through the comm, <i>"I've got Iqbal in the cockpit with me. Dom's fine too. Crazy little Marik b***h is strapping herself to my Mech's left leg!</i>"</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAMOCKDqJd660F8x3XXpjAybnaB7vOM5PlyoE2Iozkauz7xKC_wvPx1aLeeBkUskBJixovy5lZUhVSUCn3aITFWlsIyu2v-3ZxnE6HFxBnAkCszeOfXoAqlAVmVY8Espfn5cZanisPrp0/s1600/Patton.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAMOCKDqJd660F8x3XXpjAybnaB7vOM5PlyoE2Iozkauz7xKC_wvPx1aLeeBkUskBJixovy5lZUhVSUCn3aITFWlsIyu2v-3ZxnE6HFxBnAkCszeOfXoAqlAVmVY8Espfn5cZanisPrp0/s1600/Patton.jpg" /></a></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Relieved, Lishka takes another corner and sees a long, straight highway in front of her. A quick glance in the mirror and she knows she's in the clear. She grin's wildly.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">"<i>We're clear boys. Just a long straight at high speeds and we're home free. Disengage and oh F***K!</i>"</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Desperately, she wrenches the steering wheel, cutting down a side street while the long, deadly hull of a Rommel tank swings onto the highway from an off-ramp.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">"<i>Jesus boys, they've got tanks now! Frikking tanks!</i>"</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">The 2nd Alliance Armoured has arrived.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">[<span style="color: red;">3 of them, in fact. All in nice, heavy tanks: a Rommel, a Patton and a Von Luckner!</span>]</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNYlElQ9jibtFl3ktRPB3hhTiG1kgLM1BW1_yzIo6kHcvaDvgqlk7Ja5_9zf8aEigaEU2Tux_qejUq_K6klrtTOAdP2toS7BLb2h3QD7qyMn3vZ-7LAAXw2C66djTgzcuwVx07CS3owG8/s1600/tracers+over+city.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNYlElQ9jibtFl3ktRPB3hhTiG1kgLM1BW1_yzIo6kHcvaDvgqlk7Ja5_9zf8aEigaEU2Tux_qejUq_K6klrtTOAdP2toS7BLb2h3QD7qyMn3vZ-7LAAXw2C66djTgzcuwVx07CS3owG8/s400/tracers+over+city.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">Battle Rages over the City<br /><span style="font-family: Georgia, 'Times New Roman', serif; text-align: justify;"><br /></span></td></tr>
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<span style="font-family: Georgia, Times New Roman, serif;">Once again, Vik is forced to switch fire. He's managed to damage the Urbanmech sufficiently to force it's withdrawl from the field, helped in no small part by a few well placed shots from Ranger's large laser. But with Domino strapped to his Mech's leg and their employer in his cockpit, the other pilot is understandably reluctant to expose his Mech to further fire.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">While Ranger performs the bug-out boogie, Vik loos for the Blackjack. He knows it's around here somewhere, but these damaged buildings and twisted re-bar are playing havoc with his mag-scans. But it was here, and it was hunting Lishka and the kids.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Not far away, Lishka shook her head to clear it of the budgies singing in orbit around it. She craned her neck over her shoulder, looking at the wife and kids in the back seats through the corner of one eye while keeping the other fixed firmly on the road. She didn't have time to ask if they were all-right. She'd barely avoided that third tank, and clipped the side of a tree in the process. She'd lost the mirror then, it's shattered glass speckling her face with small cuts. She could feel the blood beading on her skin even now. Still, better the rear-view mirror than the windshield.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">"<i>Hold on!</i>" She stamped her foot to the floor again, las-fire and tracers lighting up the night around her, and the car raced off towards the welcoming darkness of the forest ahead.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;"><br /></span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">"We're in the woods. We're in the woods. Bug out, bug out! Objective complete!"</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">Behind her and to her left, half-a-mile away, Ranger lumbered into the woods, Vike's Valkyrie marching backwards alongside, trading fire with the crippled enemy Mechs and slow moving tanks all the way to the dropsite.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">She should have felt elated, but instead, she just felt troubled. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif;">They'd lost two Mechs, including her precious, irreplaceable Raven, and "rescued" a diseased family from a Quarantine zone. Was keeping faith with the contract worth placing the whole Inner Sphere at risk? What would this do the Fox Hound's good name?</span></div>
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Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com5tag:blogger.com,1999:blog-7211372621651681753.post-12780876057609433082013-07-21T05:35:00.002-07:002013-07-21T05:35:45.135-07:00Goat Fell AdventureDoug, the DM from the Battletech campaign, had a real life adventure earlier today climbing Goat Fell on the Isle of Arran in temperatures of 33 degrees Celsius. Yes, Scotland is hotter than Kolkutta India today. Here is the tale of his adventures, as posted on facebook and in his own words:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img height="267" src="http://www.walkhighlands.co.uk/corbetts/goat-fell.JPG" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goat Fell</td></tr>
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<span style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12.727272033691406px; line-height: 15.454545021057129px;">Climbed Goat Fell on the isle of Arran today - walked about 9 miles in a blazing sunshine, 7 of which were up a very steep hill. It was an interesting little adventure so I decided to keep a journal of the events:</span><br style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12.727272033691406px; line-height: 15.454545021057129px;" /><br /><span style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12.727272033691406px; line-height: 15.454545021057129px;">Hour #1 - have arrived on the island after a hearty breakfast of bacon rolls and coffee. Walking along the Fisherman's Path to Castle Brodick and spirits are high. No sign of any fishermen. Slightly disappointed.</span><br /><br style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12.727272033691406px; line-height: 15.454545021057129px;" /><span style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12.727272033691406px; line-height: 15.454545021057129px;">Hour #2 - Walking through some coniferous woods up from the coast. Passed a lurid pink bistro, a beauty salon and a boutique on the path. Vaguely wondering what sort of fishermen are around here anyway. Reached the mountain path and the sun is beating down now. Fending off horseflies so large, I feel like King Kong being assaulted by bi-planes.</span><br style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12.727272033691406px; line-height: 15.454545021057129px;" /><span class="text_exposed_show" style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12.727272033691406px; line-height: 15.454545021057129px;"><br />Hour #3 - SO HOT. Have lost a third of my body weight to water loss and only survived by sucking moisture from my own beard like some sort of hirsute Fremen stillsuit. Still, the broken ground means I am walking without rhythm, so no wormsign. WHY IS THIS MOUNTAIN COVERED IN BOULDERS? You have to clamber over an obstacle course just to travel about six feet. The peak is in sight.<br /><br />Hour #3 continued - NEARLY DIED - lost m balance on top of a giant boulder and only survived by windmilling my arms with the walking sticks so I fell forward to safety rather than plummeted like some sort of chubby, bearded lemming to my death.<br /><br />Hour #3 continued again - AT THE TRIG POINT - I did it. How the hell did I manage that? Clearly this beer gut is some sort of camel hump because it is a SUN DRENCHED INFERNO UP HERE and I haven't died of dehydration. That rock looks very comfortable. I SLEEP NOW.<br /><br />Hour #4 - Tottering down from the summit like some sort of decrepit mountain goat on crutches. Still roasting to death. I think I see a valkyrie come to take me to valhalla. Or it might be a seagull.<br /><br />Hour #5 - it was a Seagull. :( Still trapped on this blazing mountain side of doom. Mordor is a freaking picnic next to this. Tried yelling 'the eagles ar coming!' but to no avail. Deeply disappointed in Gandalf.<br /><br />Hour #6 - Am in a pub, with a pint of Arran Ale and STILL ALIVE. Cannot believe this. Clearly I am immortal. Or a solar powered kryptonian. Or something. My feet bloody hurt.<br /><br />ADDENDUM - I'm on the beach and paddling with an ice cream yay</span>Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-41385627331067868332013-07-18T06:59:00.004-07:002013-07-18T06:59:46.224-07:00Fox Hounds: Incoming Message<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;">After the success of their previous mission, the Fox Hounds are inundated with Job Offers. One, a riot control mission, they turn down immediately in fear of tarnishing their hard won image as principled mercenaries. The second is a little more troubling. By which the Fox Hounds mean, "morally ambigous":</span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><br /></span>
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><span style="background-color: #dce1e5; margin: 0px; padding: 0px;">Contract Registry: OA-OC-01-01 <br style="margin: 0px; padding: 0px;" />Unit Assigned: Fox Hounds<br style="margin: 0px; padding: 0px;" />Working for the: Iqbal Exports<br style="margin: 0px; padding: 0px;" />In the: Outworlds Alliance<br style="margin: 0px; padding: 0px;" />To complete the following: Extraction<br style="margin: 0px; padding: 0px;" />System: Quantraine<br style="margin: 0px; padding: 0px;" />Forces Recommended: 1 Lance<br style="margin: 0px; padding: 0px;" />Contract Duration: 2 Months (30 Days in REAL TIME)<br style="margin: 0px; padding: 0px;" />Employer Contact: Rashiq Iqbal<br style="margin: 0px; padding: 0px;" />Jump/Drop Fees: 0 WP<br style="margin: 0px; padding: 0px;" />Pay Rate: 125 WP<br style="margin: 0px; padding: 0px;" />Support: None<br style="margin: 0px; padding: 0px;" />Salvage Rights: None<br style="margin: 0px; padding: 0px;" />Command: Independent</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Your objective is to extract Iqbal Exports CEO Rashiq Iqbal and his famliy and escort them to New Avalon in the Federated Suns. Iqbal and his family will be barricaded inside the main Iqbal Exports administrative building in the city of Calah on the southern continent of Alrashen.</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">An Iqbal Exports contracted jumpship </span><span style="background-color: #dce1e5; margin: 0px; padding: 0px;">Mukhtar Bey</span><span style="background-color: #dce1e5; font-style: normal;"> will enter the system via a pirate jump point and dropship </span><span style="background-color: #dce1e5; margin: 0px; padding: 0px;">Rafiq</span><span style="background-color: #dce1e5; font-style: normal;"> will deliver you to the dropsite. Be advised that once deployed you will have a 12 hour window to extract the primary and return to the dropship before the </span><span style="background-color: #dce1e5; margin: 0px; padding: 0px;">Mukhtar Bey</span><span style="background-color: #dce1e5; font-style: normal;"> is intercepted by AMC forces. A signal flare on the roof will indicate the correct building.</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Quantraine is patrolled by elements of the 2nd Armoured Division of the Alliance Armoured Corps and the Quantraine Planetary Militia. </span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal; font-weight: bold; margin: 0px; padding: 0px;">25WP - FSAF intelligence dossier on 2nd Armoured Division and Quantraine</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal; font-weight: bold; margin: 0px; padding: 0px;">System Data:</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">X:Y Coordinates 455.27:206.68</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Spectral class: G4</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Recharge station: Zenith</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal; font-weight: bold; margin: 0px; padding: 0px;"><br style="margin: 0px; padding: 0px;" />Geophysical Planetary Data:</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">System position 4th</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Jump point distance 7.98</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Highest native life Avian</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal; font-weight: bold; margin: 0px; padding: 0px;">Local Infrastructure:</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Ruler: Neil Avellar</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">Population: 4,500</span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; font-style: normal;">HPG Class: D </span><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; font-style: normal; margin: 0px; padding: 0px;" /><img alt="Image" src="http://www.sarna.net/wiki/images/e/ed/Quantraine_Neighbors.png" style="background-color: #dce1e5; border-width: 0px; font-style: normal; margin: 0px; max-width: 99%; padding: 0px;" /></span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><br /></span>
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;">Comstar <error>niqué 99874nr35-<error>-01-10-3026<br style="margin: 0px; padding: 0px;" /><br style="margin: 0px; padding: 0px;" />In <error> are we forged.<br style="margin: 0px; padding: 0px;" />-From Collected Short Sayings of <error>, Edition XXII, ComStar <error>, 3015</span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><br /></span>
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;">CLARIFICATION: </span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;">Concerned by the possibility that they are being tricked into a kidnapping run, the Fox Hounds send a message directly to the extraction target. They receive the following responce:</span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><br /></span>
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><span style="background-color: #edeff4; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; font-style: normal; line-height: 14px;">Of course I'm willing, you <idiots> <what> am I <hiring> you for? Myself, my wife and two <others>. My family will be in <a> hover <vehicle> located in the basement of the <building>. I will <wait> on the roof and require <error> <error> a 'mech. Please <come> as soon as possible. My <situation> is very <bad> <error> and getting <worse> by <the> <day></span></span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><span style="background-color: #edeff4; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; font-style: normal; line-height: 14px;"><br /></span></span>
<span style="background-color: #ececec; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px;">Comstar <error>niqué 99874nr35-<error>-01-10-3026</span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><span style="color: black; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px;"><br style="margin: 0px; padding: 0px;" />In <error> are we forged.<br style="margin: 0px; padding: 0px;" />-From Collected Short Sayings of <error>, Edition XXII, ComStar <error>, 3015<br style="margin: 0px; padding: 0px;" /><br style="margin: 0px; padding: 0px;" /><error> encrypted message</span><br style="color: black; font-size: 13px; font-style: normal; line-height: 18.1875px; margin: 0px; padding: 0px;" /><br style="color: black; font-size: 13px; font-style: normal; line-height: 18.1875px; margin: 0px; padding: 0px;" /><span style="color: black; font-size: 13px; font-style: normal; line-height: 18.1875px;">"Of course I'm willing, you <error> <error> am I <error> you for? Myself, my wife and two <error>. My family will be in <error> hover <error> located in the basement of the <error>. I will <error> on the roof and require <error> <error> a 'mech. Please <error> as soon as possible. My <error> is very <error> <error> and getting <error> by <error> <error></span></span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><br /></span>
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><span style="background-color: #edeff4; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 10.909090995788574px; font-style: normal; line-height: 13.991477012634277px;">Which they interpret as meaning:</span></span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;"><br /></span>
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">"Of course I'm willing, you <error> <error> am I <error> you for? Myself, my wife and two <error>. My family will be in <error> hover <error> located in the basement of the <error>. I will <error> on the roof and require <error> <error> a 'mech. Please <error> as soon as possible. My <error> is very <error> <error> and getting <error> by <error> <error>"</span><br />
<br style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-weight: bold; line-height: 18.1875px; margin: 0px; padding: 0px;">MESSAGE TERMINATED</span><br />
<span style="background-color: #ececec; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; font-weight: bold; line-height: 18.1875px; margin: 0px; padding: 0px;"><br /></span>
<span style="color: #333333; font-family: Lucida Grande, Trebuchet MS, Verdana, Helvetica, Arial, sans-serif;"><span style="font-size: 12.727272033691406px; line-height: 18.18181800842285px;">Of course, they are very, very wrong. </span></span><br />
<span style="color: #333333; font-family: Lucida Grande, Trebuchet MS, Verdana, Helvetica, Arial, sans-serif;"><span style="font-size: 12.727272033691406px; line-height: 18.18181800842285px;"><br /></span></span>
<h4>
<span style="color: red; font-family: Lucida Grande, Trebuchet MS, Verdana, Helvetica, Arial, sans-serif;"><span style="font-size: 12.727272033691406px; line-height: 18.18181800842285px;">News Update</span></span></h4>
<div>
<span style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 12.727272033691406px; line-height: 18.18181800842285px;">Not long after departure, the following News Message is broadcast:</span><span style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 12.727272033691406px; line-height: 18.18181800842285px;"><br /></span></div>
<div>
<span style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 12.727272033691406px; line-height: 18.18181800842285px;"><br /></span></div>
<div>
<span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">+++++++++OUTWORLDS ALLIANCE CLOSES BORDERS+++++++++</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">ISN reporters have learned that the Outworlds Alliance periphery state has placed several of its border worlds under an interdcition and is restricting all traffic into and out of the systems. According to reports, elements of the Alliance Air Wings are enforcing the blockade at system jump points while the 1st and 2nd Armoured divisions have been dispatched to enforce martial law on the ground. </span></div>
<div>
<span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"><br /></span></div>
<div>
<span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">Alas, for the FoxHounds, they are already underway and do not receive the message.....</span></div>
<div>
<span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"><br /></span></div>
<h4>
<span style="background-color: #dce1e5; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"><span style="color: red;">Plot Thickens:</span></span></h4>
<div>
<span style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 12.727272033691406px; line-height: 18.18181800842285px;">To make matters worse, while the Fox Hounds are still in transit to the Jump Point, Comstar forwards the following message to Foa:</span></div>
<div>
<span style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 12.727272033691406px; line-height: 18.18181800842285px;"><br /></span></div>
<div>
<span data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[0]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">Comstar Communiqué 99874nr35-SLCOM-01-15-3026</span><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[1]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[2]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><span data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[3]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">Illuminate the darkness.</span><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[4]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><span data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[5]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">-From Collected Short Sayings of Blessed Blake, Edition XXII, ComStar Press, 3015</span><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[6]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[7]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><span data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[8]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">Start encrypted message</span><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[9]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[10]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><span data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[11]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">MESSAGE FOR FOA GURDEL. KINKAID II UNDER ASSAULT BY OBERON CONFEDERATE FORCES. PDF OVERWHELMED. PIRATE RAIDERS TAKING STOCKPILES AND SLAVES. HAVE POWERED DOWN THE GARAGE SO THEY DON'T FIND IT. PLEASE ASSIST.</span><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[12]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[13]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><span data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[14]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;">MASTER TECH DOUG CHAFFEE</span><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[15]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><br data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[16]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;" /><span data-reactid=".r[2gaxi].[1][4][1]{comment598358373542213_598366196874764}.[0].[right].[0].[left].[0].[0].[0][2].[0].[17]" style="background-color: #edeff4; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; line-height: 14px;"><Attached is grainy battle rom footage showing mechs and dropships bearing the image of a horned red skull></span></div>
Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0tag:blogger.com,1999:blog-7211372621651681753.post-65981148124381599062013-07-15T15:09:00.001-07:002013-07-15T15:09:21.875-07:00Battletech Campaign: Inner Sphere News<div style="text-align: justify;">
Got an excellent game in va Skype last week. Very tense all the way. I'll put the battle report up over the course of the next few nights, but for the time being here is more Inner Sphere News.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">INNER SPHERE NEWS FLASH JANUARY 10th 3026</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">+++++++++FEDERATED SUNS ANNOUNCES WAR GAMES+++++++++</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">First Prince Hanse Davion announced today that an undisclosed number of troops would be involved in a set of wargame exercises dubbed Operation Galahad. The operation is set to begin next month and will involve large numbers of troops in both the Draconis and Capellan marches. The Prince went on to say that he hoped the operation would cast aside the current way of military thinking in the inner sphere. In response DCMS and CCAF regiments have been placed on high alert along the Federated Suns borders.</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">+++++++++OUTWORLDS ALLIANCE CLOSES BORDERS+++++++++</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">ISN reporters have learned that the Outworlds Alliance periphery state has placed several of its border worlds under an interdcition and is restricting all traffic into and out of the systems. According to reports, elements of the Alliance Air Wings are enforcing the blockade at system jump points while the 1st and 2nd Armoured divisions have been dispatched to enforce martial law on the ground. </span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">+++++++++COVENTRY METAL WORKS UNVEILS NEW MISSILE PROTOTYPE+++++++++</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">Coventry Metal Works has announced a new munition for it's range of SRM launchers - the Inferno. The new Inferno missiles surpass traditional incendiary munitions, combining flammable chemicals with an adhesive compound to shower their targets with a burning gel. This gel is designed to increase a 'Mech's heat levels to the point where the DI computer shuts down the 'Mech's Fusion Engine and is also extremely effective against ground vehicles and infantry. CEO Simon Grantrel has stated that the new round will go through rigorous field testing before general release but that it should be available by the summer.</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">+++++++++HUSSARS DEFEND CALLOWAY IV+++++++++</span><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><br style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; margin: 0px; padding: 0px; text-align: start;" /><span style="background-color: #dce1e5; color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px; text-align: start;">Calloway IV became platform for a surprise raid on the 1st Regulan Hussars. Despite high casulaties, Colonel Tomaso Kinchuhara commented on his units “swift and efficient” actions against McCarron's Armored Cavalry, who carried out the raid. The storage facility for a consignment of Pitban 230 Fusion engines came under attack during nightfall at approx. 0130hours. Archibald McCarron was unavailable for comment and is believed to be seriously injured.</span></div>
Lead Legionhttp://www.blogger.com/profile/12700198528204457272noreply@blogger.com0