Sunday, 9 June 2013

Total Chaos Solo Campaign

Now that I've finally got myself enough Mechs and other miniatures painted white to represent Word of Blake forces, I'm just about ready to begin my "solo" Battletech campaign. Not that it will be a true solo campaign as such, I'll be drafting in other people to play the OpFor in all the scenarios and tracks I generate.

For the most part, I'll be using the updated Chaos Campaign rules in the Total Chaos campaign book, with a few exceptions (mostly drawn from Doug's Succession Wars era Chaos Campaign). I'll also be generating my own Mercenary unit using the rules in Field Manual: Mercenaries (Revised) rather than picking one of the three pre-generated Merc units provided in the Total Chaos book.

Although I can't go into too much detail about Doug's House Rules without first obtaining his permission, here's a quick list of the Dougal's House rules that I'll be using:
  • Pilots, Crews and Infantry improve their skill ratings by spending experience points rather than by spending support points. 4XP buys a pilot increase, 8XP buys a gunnery increase. Specialist talents (such as Marksman) can be purchased XP points as well.
  • To compensate for this, new pilots and crews (but not infantry) are purchased using War Chest Points rather than support points, making new pilots ten times more expensive.
  • Rather than simply spending a few Support Points to completely re-arm a Mech, specific types of ammunition stockpiles must be purchased individually using War Chest Points.
  • I'll be using Doug's repair costs table, which takes into account such things as replacing new limbs, armour points, internal structure points and so on. Weapons and equipment that take up critical-hit slots have to be paid for and stockpiled separately..

1 comment:

  1. Any chance of getting Doug's repair cost table posted? I'd be interested in seeing an alternative repair costing scheme.

    ReplyDelete