Showing posts with label Cascade Failure. Show all posts
Showing posts with label Cascade Failure. Show all posts

Sunday, 3 July 2011

Mass Effect PCs: Asari

Elder states-beings of the Citadel Races, the Asari have resided on the Citadel longer than any other extant race other than the Keepers. One of the two founding races of the Citadel Council, the Asari have always served as the mediators and centrists of the Council races.

The Asari  race is entirely female. Asari reproduce through a form of parthenogenesis in which they attune their nervous system to that of another individual of any gender, and of any species, to reproduce. Consequently, Asari have a not entirely justifiable reputation as a somewhat sexually promiscuous race.
Asari can live for over 1,000 years, though few do due to a variety of causes such as accident, war and disease. In the Maiden stage of their lives, Asari often wander restlessly, seeking new knowledge and broadening their life experience. When the Matron stage begins, they "meld" with suitable partners to produce and raise offspring, believing that the child inherits the best qualities of the "father" (which, contrary to common rumour, can obviously be another Asari). Finally, Asari who out-live their body's fertility progress to the third and final stage of life, the Matriarch stage. At this point an Asari assumes the role of a respected leader and councilor.

Due to some biological quirks, Asari appear to be attractive to many races, not merely humans. For example, the tentacle like head-structure on the back of their skulls reminds many Tuarians of Tuarian bone-plates. Even Salurians seem to find Asari skin tones attractive and pleasing, despite not being a particularly sexually-driven race.

The in-born Asari ability to manipulate their own nervous system in order to reproduce makes them a race of powerful biotics. The very process of learning how to control ones own Nervous System has much in common with the basic biotic training systems of other races.

Due to their long and productive life cycle, Asari rarely make hasty decisions, at least in comparison to other races. Asari far prefer to take the "long-view" in any decision making process. Few Asari are comfortable in taking decisive action, preferring a long period of study and observation to making a rapid decision that may later prove io have been ill-considered.This is the source of their traditionally centrist views. That is, a certain desire to maintain the status quo in matters of military, economic and political balance.

Internally, Asari government relies on Consensus. Having evolved from the government of city-states on their home-world of Thessia, any and all Asari are expected (and frequently do) offer comment on all levels of governance, from the city-level to the highest reaches of inter-planetary and Citadel rule. However, in nearly all cases, the opinions of he younger Asari taking part in any discussion almost always defer to those of the Matriarchs present.

Cascade Failure Rules
  
Asari Modifiers:
  • All Asari begin play as multi-classed characters with two class choices. At least one class choice must be Kinetic or Empath, to reflect their early biotic training and abilities. All experience point awards must be split between the two classes, though it is not required that the xp be split equally.
  • +2 to Kinetic Saving Throw
  • Charm counts as a class skill for all Asari characters.

Wednesday, 22 June 2011

Mission Statement

I'm obsessed about three things: wargaming, role-playing and Mass Effect. But, being a typical gamer, I'd somehow managed to tear my self away from the Bioware's marvellous Mass Effect Universe after completing the game five times (with every class). Albeit thanks only to the welcome intervention of my that common affliction among my fellow gamers: Gamer A.D.D. Yet despite never having looked at the game since; and after 18 months of studiously trying to avoid Mass Effect 2, I finally succumbed to my primeval urges and picked up the sequel. This blog, and my perpetually cramped fingers (from playing the game obviously) are the tragic, yet inevitable result of this indiscretion.

Mission statement: to make this blog the best gorram "go-to" site for gaming in the Mass Effect Universe.

To this end, I'll be reviewing miniatures suitable for use as stand-ins or proxies for the Mass Effect universe as well as creating a Mass Effect Sandbox for RP and wargaming campaign play. I'll also be bringing you regular updates on the heroic victories and tragic defeats of my Mass Effect wargaming and role-playing experiences. Finally, I'll be posting rule variants for the various game systems I intend to use and abuse in simulating the Mass Effect Universe

For wargaming I'll be looking to the venerable, free yet excellent StarGrunt II system from Ground Zero Games and Tomorrow's War from Ambush Alley Games to simulate ground combat. I'm considering sadly out-of-print Renegade Legion and the excellent Full Thrust rules for space combat. Finally, I'll be employing a sublime blend of the free Cascade Failure and Stars Without Number systems for the RPG side of things. I'll also be trying out other game systems as they are suggested or I find a chance to play them.

In the meantime, I'd like to thank any and all of you who decide to follow me on this little roller-coaster as I build up a suitable collection of miniatures and terrain (in 15mm) starting from scratch. I imagine this little project is going to cost me one hell of a lot of time and money, but I certainly know it's going to be worth it.

I hope to hear from you guys about your own Mass Effect and 15mm gaming experiences too.

Take care. It's a dangerous universe out there.

NOTE:

Ignore the following images. They're second hand miniatures left over from a job lot I bought. I'm selling on Dakka Dakka and needed a link to post the images.